Yes, that is very true. I need to go back rework the 5 levels I wrote up. For some reason when I tried to do it I just couldn't think up anything good. I guess my problem is I am more into small scale details. I can see sections of level in my head that are as pretty as metroid prime, but for some reason I just cant think large scale enough. I guess I will have to make very detailed maps of the levels before I attach them to the story. Then I can throw in the objectives and tailor them to the environment. It is forgivable to have awesome levels and gameplay with a story that doesnt seem to follow them right? because that is my only fear of doing things that way.psYco wrote:Its good to hear your starting to work out the levels etc! Thats where the game is made or broken in my opinion! If youve got great level desighn but the game does not flow it doesnt feel rite and if your game runs through like clock work but the levels are boring then its dull! Thats why it always good to spend lots of time on this and also be prepared to come back later and change things!
Don't you worry, I want to play this game too . If it takes me forever to make it, so be it. The worst that could happen is I would need to ship it to RF2 and up the details and add physics . I will stay with this project until the end. I love the ideas I have for it and I won't stop until I have fulfilled them.psYco wrote: Any way your game still sounds very interesting PLEASE finish it! Dont get half way and get board! We need sumink to play!!!
I wrote: Yeah, it is tough. However, I have trouble keeping my level ideas nice a inventive. I keep finiding myself choosing boring objectives or poorly designing a level in my head.
I agree but I have played my games so much I don't really feel like playing them anymore. I guess I could go look at Metroid Prime 2(need to beat that game yet, I am in the electronic temple and its kinda boring). I like MP1 better. That game was amazing. The level design was so beautiful!jonas wrote: During that phase I play 3 or 4 different games, to get ideas.
Going back to windwaker or Ocarina of time wouldn't hurt either. And of course, I can always go and play Timesplitters 2. I can't think of many other games I own that have really good levels. They are all mediocre.
@ Juutis
It seems that I will now be working mainly on my own because of the circumstances. I will contact you if I need help though. I think I can acctually write the sripts myself! The little I have learned of Java has really helped explain all those brackets and extra parenthesis that I am not used to from VB. I am now very confidnt that I can write the scripts with little error. Anyway, I still need to figure out how everything will work before I can script the player. I guess I need to finish a model before I try to code. I think you are right and it will be much easier to write code when I have somthing to work with.