Screens of industrial Sci Fi Level

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
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steven8
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Post by steven8 »

Why would anyone be angry with you? You are doing all the hard work, making beautiful levels for us to see. If we can't do the work of clicking on a link to see your screens. . .then SHAME ON US! :-)

Again, beautiful work, nanogod. As I have said, it's my kind of level design. I am especially impressed with your attention to detail in the alignment and scaling of your textures. VERY professional.

Now, the 'glow' effect is the fog lights, correct?
Steve Dilworth - Resisting change since 1965!
nanogod
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Post by nanogod »

Yes the Glow effect is a foglight. Same color as the light, radius something 30-50, intensity (brightness???) around 500.

I have tried coronas (not my thing... too pixelated... and weird how they appear and dissapear...) and Flipbooks. Flipbooks are nice for a glow effect too, but not as nice as a FR killing Foglight... :D
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MakerOfGames
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Post by MakerOfGames »

Very nice screens! Amazing work!
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
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Tabulanis
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Post by Tabulanis »

Wish I could see them. I can't get any of your imgages on the Freewebs page to show.

On that fog light, There is an alternative to them I am using now. A veary alpha'ed floating particles entity. If you use a large one and alpha like crazy it works nicely

Thats how I did the dust in front of the headlights in my screenshots.

It works well for atmosphear all around really.

Also I think you can make a rough shadow for SEPs by making a really rough bsp version wich you can use for collision and giving it and alphaed texture. I have'nt tried it but I think it should work.
nanogod
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Post by nanogod »

Wish I could see them. I can't get any of your imgages on the Freewebs page to show.
Sorry to hear that... I will see, that i can upload them to another host in the evening... or night or even morning... arghhh... i need sleep... i need too much sleep... day is too short... sleep is for loosers... (just kidding)
Also I think you can make a rough shadow for SEPs by making a really rough bsp version wich you can use for collision and giving it and alphaed texture. I have'nt tried it but I think it should work.
Yes this should work. Sometimes i get strange results with transparent textures. They are flickering weird.. dont know how to fix it... But this may be a good way to have meshes and cast them shadows on BSP...

OK so long,

i will be back at night... ;-)

nanogod
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scott
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Post by scott »

not sure if this is sep's or sm's but one requires you to have zsort set to true, its 3rd from the bottom.
*GD*
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