Why would anyone be angry with you? You are doing all the hard work, making beautiful levels for us to see. If we can't do the work of clicking on a link to see your screens. . .then SHAME ON US!
Again, beautiful work, nanogod. As I have said, it's my kind of level design. I am especially impressed with your attention to detail in the alignment and scaling of your textures. VERY professional.
Now, the 'glow' effect is the fog lights, correct?
Screens of industrial Sci Fi Level
Yes the Glow effect is a foglight. Same color as the light, radius something 30-50, intensity (brightness???) around 500.
I have tried coronas (not my thing... too pixelated... and weird how they appear and dissapear...) and Flipbooks. Flipbooks are nice for a glow effect too, but not as nice as a FR killing Foglight...
I have tried coronas (not my thing... too pixelated... and weird how they appear and dissapear...) and Flipbooks. Flipbooks are nice for a glow effect too, but not as nice as a FR killing Foglight...
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http://www.michaelhurler.de
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http://www.michaelhurler.de
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- Location: PA, USA
Wish I could see them. I can't get any of your imgages on the Freewebs page to show.
On that fog light, There is an alternative to them I am using now. A veary alpha'ed floating particles entity. If you use a large one and alpha like crazy it works nicely
Thats how I did the dust in front of the headlights in my screenshots.
It works well for atmosphear all around really.
Also I think you can make a rough shadow for SEPs by making a really rough bsp version wich you can use for collision and giving it and alphaed texture. I have'nt tried it but I think it should work.
On that fog light, There is an alternative to them I am using now. A veary alpha'ed floating particles entity. If you use a large one and alpha like crazy it works nicely
Thats how I did the dust in front of the headlights in my screenshots.
It works well for atmosphear all around really.
Also I think you can make a rough shadow for SEPs by making a really rough bsp version wich you can use for collision and giving it and alphaed texture. I have'nt tried it but I think it should work.
Sorry to hear that... I will see, that i can upload them to another host in the evening... or night or even morning... arghhh... i need sleep... i need too much sleep... day is too short... sleep is for loosers... (just kidding)Wish I could see them. I can't get any of your imgages on the Freewebs page to show.
Yes this should work. Sometimes i get strange results with transparent textures. They are flickering weird.. dont know how to fix it... But this may be a good way to have meshes and cast them shadows on BSP...Also I think you can make a rough shadow for SEPs by making a really rough bsp version wich you can use for collision and giving it and alphaed texture. I have'nt tried it but I think it should work.
OK so long,
i will be back at night...
nanogod
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http://www.michaelhurler.de
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http://www.michaelhurler.de
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