I'm new on these shores, and I really need some good advice from you guys. It's a lot of time I'm trying the right engine to realize what I've got in mind. Anyone knows Etherlords? I hope...That's the kind of game I'm trying to realize. I've used Ogre, but no multiplayer and GUI support (or not so easy to add). I've tried Torque, but too many limitations (license) and to hard to use with my tools. Then I've seen 3D Game Studio, ma it's not really cheap

I've always heard about RF, but I've never tried it out. So I think that' the right moment to start, but I need some answers before start.
- Can I model Actors and their animations with 3D Studio Max 5/7/8? if so...how hard is putting the into the engine?
- To make a turn-based game I need to heavily modify engine scripts? if so...I need a C++ programming platform like Visual Studio?
- RF has a multiplayer support by itself? LAN and/or Internet?
- What's a good poly-count for a GOOD actor to use in RF?
thx to everyone will answer my questions.
I hope I've written in the right section....otherwise I hope a moderator can move this topic to the right one.
PS: sorry for my english, I'm Italian ^^
bye