Some noob question

Game Design, Story, Game Play.
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Thalesalex
Posts: 4
Joined: Sun Sep 10, 2006 4:38 pm

Some noob question

Post by Thalesalex »

Hi people :D
it´s my first post here and i have some noob questions
1- why my weapons have unlimited ammo? and dont need to reload?
2- how can i add enemies to my level?
3- can i make a game like perfect dark(n64)?, i mean, puting a cut scene before the start of the level and one in the end, and puting a training level like carringston institute?
4- is there a tutorial explaining how to make cut scenes?

can you guys answer me please? :wink:
**********************************
A brazilian in the world of game design!!!
**********************************
Darker than you
**********************************
PERFECT DARK IS FOREVER!
**********************************
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psYco
Posts: 782
Joined: Wed Mar 15, 2006 10:55 am
Location: England

Post by psYco »

WEALCOME TO THE FORUMS! :D

Ok first off you edit the amount of ammo in the weapons and the amount of ammo in each clip in the Weapon.ini file in the Install folder.

To add enemies you need to make their model into an actor with the animations built in then you add the ''pawn'' to the game in RFEDITpro and tell the engien whitch script to use for it. (the script is where the animations etc are defined) you can find a more detailed tutorial sum where around here!

Also I think all beginers should download this ebook it is very helpfull! Cutscenes in the game are also added using 'entitys' in RFEDITpro. However as far as making them, you'll have to find out about that your self, I use Blender but am only learning and if your just starting out it may be a bit overwheleming. I think you can make cutscenes within RFEDIT itself but im not sure.

Good Luck! :D
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Thalesalex
Posts: 4
Joined: Sun Sep 10, 2006 4:38 pm

another question

Post by Thalesalex »

thanx psYco :)

another questions:
1- Can i remove the credits option of the menu and make that amazing credits effect like perfect dark?

2- how can i show the curent ammo on the screen?

3- how i exactli make an cut scene in-game?i need to put it all in the same animation or i need to give the cordinates to the model?
i think i need an urgent tutorial about cutscenes :lol:
**********************************
A brazilian in the world of game design!!!
**********************************
Darker than you
**********************************
PERFECT DARK IS FOREVER!
**********************************
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scott
Posts: 1151
Joined: Tue Jul 05, 2005 1:59 am
Location: United Kingdom

Post by scott »

well for cutscenes i would use the search option on the forum, it has been mentiond before, not sure where or i would give ou the link.

and best thing to do if you want to learn is to download this book
it is now free and is an exelent starting point. also another good website, where i learnt all the basics was http://www.jlstsi.com/

these should keep you busy for a while, and also, if you are thinking of making a game almost instantly i am afraid that it takes a very long time.
*GD*
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Thalesalex
Posts: 4
Joined: Sun Sep 10, 2006 4:38 pm

thx

Post by Thalesalex »

thanx for the answer, i will try to make a coll game and post here :wink:
**********************************
A brazilian in the world of game design!!!
**********************************
Darker than you
**********************************
PERFECT DARK IS FOREVER!
**********************************
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steven8
Posts: 1487
Joined: Wed Aug 24, 2005 9:08 am
Location: Barberton, OH

Post by steven8 »

Hello Thalesalex,

Welcome to Reality Factory. First off, you need to work on the basics of game making before you move on to something like cutscenes, but RF makes it very simple!!

Here are 3 links to get you under way:

Link 1:

Tutorials: http://dhost.info/realityfactory/tutorials.htm

Link 2:

Online Help Index: http://dhost.info/realityfactory/onlinehelp/index.htm


Link 3:

The one You've been waiting for . . .

CutScene Entity Page: http://dhost.info/realityfactory/online ... tScene.htm

Have fun and ask us questions as you need to.
Steve Dilworth - Resisting change since 1965!
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