Actors buried up to their waists
Actors buried up to their waists
Hello
I'm new to all of this. I've been studying the demo and trying to create a room full of dancing girls as StaticEntityProxies (as in the demo). Trouble is they are buried up to their wastes. I tried putting another block for them to stand on and now they are higher, but still buried the same amount. I even created my own character in truespace and the same thing hapened to him.
Any help gratefully received.
image of problem at http://www.weedicom.co.uk/RF.jpg . also shows initial positions of actors in RF Edit Pro
I'm new to all of this. I've been studying the demo and trying to create a room full of dancing girls as StaticEntityProxies (as in the demo). Trouble is they are buried up to their wastes. I tried putting another block for them to stand on and now they are higher, but still buried the same amount. I even created my own character in truespace and the same thing hapened to him.
Any help gratefully received.
image of problem at http://www.weedicom.co.uk/RF.jpg . also shows initial positions of actors in RF Edit Pro
Last edited by Larryboy on Thu Sep 07, 2006 2:16 pm, edited 2 times in total.
Welcome to the forums Larryboy! That's strange, looks like you have it set up right. So it does the same thing with out the cube in the floor? I think it must be placing their basebone on the surface.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Thanks for your replies
Jonas - I didn't quite understand the basebone thing but I've just downloaded the free ebook pdf so will look in there.
Scott - Switching the gravity off helps but I still need my dancing girls a couple feet higher in RF Edit Pro for them to appear on the floor in the game. Strangely - my own gingerbread man truespace creation is standing on the floor without correcting in RF Edit.
Many thanks for you help.
I really like this software, I've wasted loads of time on other games engines before finding it.... I'm not a programmer
Jonas - I didn't quite understand the basebone thing but I've just downloaded the free ebook pdf so will look in there.
Scott - Switching the gravity off helps but I still need my dancing girls a couple feet higher in RF Edit Pro for them to appear on the floor in the game. Strangely - my own gingerbread man truespace creation is standing on the floor without correcting in RF Edit.
Many thanks for you help.
I really like this software, I've wasted loads of time on other games engines before finding it.... I'm not a programmer
lol sorry I confused you, I haven't really messed around with the static proxy entity, so I was getting a couple of things mixed upLarryboy wrote:
Jonas - I didn't quite understand the basebone thing but I've just downloaded the free ebook pdf so will look in there.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Hi
Replying to Scott, what you say is what I did. The image at http://www.weedicom.co.uk/RF2.jpg shows the altitude in RfEdit of my dancing girls compared to the altitude of my gingerbread man. In the compiled game all have their feet on the floor.
Weird. I did mess with the 'origin' field at one point, I don't know if that mucked things up
LB
Replying to Scott, what you say is what I did. The image at http://www.weedicom.co.uk/RF2.jpg shows the altitude in RfEdit of my dancing girls compared to the altitude of my gingerbread man. In the compiled game all have their feet on the floor.
Weird. I did mess with the 'origin' field at one point, I don't know if that mucked things up
LB
Hello, LarryBoy,
When the character is created in your modeling package, the origin has to be placed a the bottom of the feet, and save that way. Then they will stand on the floor, because there origin is on the floor. In anim8or, you can just go to Edit>Locate>Stand on Ground, and viola! it is standing on the ground. In Milkshape, you have to select the whole shebang, and move it up until it's standing on top of the axis marker. The blue/red, or blue/yellow (depending on the view) thingy, then save and export it. It'll stand on the ground.
When the character is created in your modeling package, the origin has to be placed a the bottom of the feet, and save that way. Then they will stand on the floor, because there origin is on the floor. In anim8or, you can just go to Edit>Locate>Stand on Ground, and viola! it is standing on the ground. In Milkshape, you have to select the whole shebang, and move it up until it's standing on top of the axis marker. The blue/red, or blue/yellow (depending on the view) thingy, then save and export it. It'll stand on the ground.
Steve Dilworth - Resisting change since 1965!
Thanks Steven8
Interestingly I was just playing about and it is the default action that causes her to sink. With the default action set to nothing she stands on the ground - with it set to 'idle' she sinks to her waist - must be something in the animation.
The world of animating character has yet to come - more to learn
Interestingly I was just playing about and it is the default action that causes her to sink. With the default action set to nothing she stands on the ground - with it set to 'idle' she sinks to her waist - must be something in the animation.
The world of animating character has yet to come - more to learn
Added to rf faq
http://terrymorgan.net/rffaq.zip
demos tutorials http://terrymorgan.net/download.htm
search for this:
Below find Ralph Deane's 3 tutorials on how to convert Half Life Models to Reality Factory.
convertanims.zip (178K)
convertweapons.zip (104K)
http://www.polygods.com/tutorials/ConvHLtoRF/page1.html (244K)
http://terrymorgan.net/rffaq.zip
demos tutorials http://terrymorgan.net/download.htm
search for this:
Below find Ralph Deane's 3 tutorials on how to convert Half Life Models to Reality Factory.
convertanims.zip (178K)
convertweapons.zip (104K)
http://www.polygods.com/tutorials/ConvHLtoRF/page1.html (244K)