Milkshape crashes after importing decompiled actors

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Larryboy
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Milkshape crashes after importing decompiled actors

Post by Larryboy »

I have ben using Milkshape to decompile actor files included with Reality Factory. When I try and re-import the .bdy file, Milkshape crashes. (It doesn't crash if I load a decompiled actor I made myself).
Anyone else experienced this?

Also read that I can use the vfs packager to decompile it but that doesn't seem to be included in the reality factory package. Anyone know where I can get it?

Thanks
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bernie
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Post by bernie »

Yes it happens every time and like you it doesn't crash with . bdy files I made myself. If you load your decompiled .bdy into lithunwrap and save as .3ds milkshape will then accept it. The vfs packager and lithunwrap are in the tools folder of RF.
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steven8
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Post by steven8 »

Ya'll are gonna say, NO WAY!, but I've never had any problems bringing decompile actors back into Milkshape.
Steve Dilworth - Resisting change since 1965!
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jonas
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Post by jonas »

Me neither, I have problems with it crashing randomly for no reason though :D causing me to lose work alot of the time.
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
shadow
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Post by shadow »

No problems here either.
What version of Milkshape are you guys using?
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bernie
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Post by bernie »

I'm using Milkshape v1.7.9 but It's always done that from v1.7.0 on .ONLY with actor files DECOMPILED in milkshape. I just load the bdy file in lithunwrap and resave as 3ds file Milkshape will read that ok. :roll:
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Larryboy
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Post by Larryboy »

Many thanks - tried it and it works great.

I've just started using MilkShape 1.7.10 (though I tried it with an earlier version.)

Do you have to map every bone/joint to a vertex. I've been getting a 'Found vertex with an invalid joint!' error when I try and use a decompiled skeleton with animation from RF or Poser

Thanks L
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Larryboy
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Post by Larryboy »

Scrub the last bit about the error I sussed it

Cheers
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steven8
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Post by steven8 »

Good. What does sussed mean? Fixed, or solved? :D
Steve Dilworth - Resisting change since 1965!
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Larryboy
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Post by Larryboy »

Apologies for delay in replying
Sussed is english slang

Suss or sus:

1: to attempt to work out a persons character (especially using one's intuition). (eg. 'I have sussed him out')
2. to become aware, to suspect (esp. in phrase 'to suss it')- for example when you feel you understand RF and are making good headway, you might say - 'I've sussed RF'
3. sharpness of mind; social astuteness (eg. 'he is really sussed')

enjoy L
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steven8
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Post by steven8 »

Sorry myself. Gone all weekend on a cub scout camping trip.

Thanks for the info on sussed. :-)
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hike1
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Post by hike1 »

Milkshape crashes about half the time importing decompiled actors. I tried some
of the Entidad3d.com animated actors, I think
they almost all crashed Milkshape, but the static ones mostly worked.
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jonas
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Post by jonas »

That's odd milkshape rarely crashes for me when importing decompiled actors mostly crashes when I start animating or doing anything except importing and exporting, which is mostly all I use it for.
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
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