Agentarrow's thread (Terra Trooper)
- vrageprogrammer
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- Agentarrow
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- Agentarrow
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So, anyway, I finally got RF working correctly. Once I get an idea for the aliens, I'll model them and put them in, after that, I'll run a few tests and stuff, and assemble the first Terra Trooper demo. One thing tho, whenever I set Zeth as the main player, it still shows up as Virgil... How do I change that?
P.S The first demo will use the RF Menu, HUD, and weapons. those will change as time goes on but I have many things to learn, like making a menu and making a HUD, making an ammo counter, etc. I'll take it as it comes.
P.S The first demo will use the RF Menu, HUD, and weapons. those will change as time goes on but I have many things to learn, like making a menu and making a HUD, making an ammo counter, etc. I'll take it as it comes.
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
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- Agentarrow
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thx, and with modeling, testing, scripting, etc. Expect the first of probably 4 or 5 demos about a month or two after I get the alien concept I like. any pics from the RF community would be GREAT!
(yes, I said 4 or 5, the first is to get your oppinion, the rest are just upgrades as time goes on.
The demo will not have the beginning of the game, it'll have a part from about 30% through, It'll be the TT headquarters with the Zeth Black boss fight at the end, no cutscenes yet, but Juutis got me the script a while ago and I just kept it.
(yes, I said 4 or 5, the first is to get your oppinion, the rest are just upgrades as time goes on.
The demo will not have the beginning of the game, it'll have a part from about 30% through, It'll be the TT headquarters with the Zeth Black boss fight at the end, no cutscenes yet, but Juutis got me the script a while ago and I just kept it.
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
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RE- Alien
This site has 2 alien models. I haven't downloaded them but the models I did download were high quality. Hope this helps.
The site is:
http://translate.google.com/translate?u ... en&ie=UTF8
The site is:
http://translate.google.com/translate?u ... en&ie=UTF8
Missing: 1 brain.
Reward: I forget what that was...
Reward: I forget what that was...
- Agentarrow
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I appreciate the gesture, but I need something from scratch, not so much from a site like that.
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
- Agentarrow
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hmmm... My demo is a bit further off than I expected... All my scripts vanished, so I have to re-do all my pawns. And It took me a long time to do those scripts, seeing as I got them in pieces from friends. Anyone know a good scripting tutorial?
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
Vanished????Agentarrow wrote:hmmm... My demo is a bit further off than I expected... All my scripts vanished, so I have to re-do all my pawns. And It took me a long time to do those scripts, seeing as I got them in pieces from friends. Anyone know a good scripting tutorial?
Steve Dilworth - Resisting change since 1965!
- Agentarrow
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I was doing a tidying up, getting rid of old files, putting all my RF stuff into one folder, basic file organization... and my scripts got lost in the mix, I ran at least a dozen searches and checked my recycle bin but they were gone, as well as my Helios model, My Terra Cycle, My Terra Fighter, but thankfully I had Zeth backed up so I didn't lose him. I'm modeling some new stuff, and it seems to be going well, Plus, I'm planning on making better models
I'm also making some changes to the storyline, Zeth Black no longer has the four arms during his boss fight, and theres a few other things too...
but my question still stands, Does anyone here know of a good scripting tutorial, to teach me the basics?
I'm also making some changes to the storyline, Zeth Black no longer has the four arms during his boss fight, and theres a few other things too...
but my question still stands, Does anyone here know of a good scripting tutorial, to teach me the basics?
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
- Agentarrow
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thx I'll make the most of it though, My new Helios is twice the model my old one was with the same number of polys. So As I get better, so will my models
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
- Agentarrow
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hmmmmm... I was expiramenting with my own scripting, and it appears that my script doesn't work. My robot just idles.
{
Spawn[()
{
Console(true);
AttributeOrder("health",20,"Die");
FindTargetOrder(200,"Alert","health");
SetFOV(360);
HostilePlayer(true);
HostileSame(false);
HostileDifferent(false);
SetGroup("Enemy");
}]
Alert[()
{
PlayerDistOrder(-256,"LostTarget");
AnimateStop(“alert”,0,””);
NewOrder(“Attack”);
}]
LostTarget[()
{
BlendToAnimation("idle", 1, false,"");
FindTargetOrder(200,"Alert","health");
Attack[()
{
RotateToPlayer(“wattack”, 160, false, ””);
FireProjectile(“pistolbullet”,”HandR”,0,0,0,”health”,””);
if (self.player_range>96)
{
MoveForward("wkattack",50,50,"");
}
else
{
Delay(“stattack”,1,””);
MoveForward("wkattack",50,50,"");
RestartOrder();
}]
}]
Die[()
{
PlayerDistOrder(0,"");
FadeOut(0,2);
NewPoint(:point01");
RotateToAlign("idle",500,false,"");
TeleportToPoint(“point01”);
FadeIn(255,5);
AttributeOrder("health",20,"Die");
NewOrder(“LostTarget”);
Remove(true);
AddExplosion("GrenadeExplosion","Root",0,0,0);
if(random(1,10)>5)
{
AnimateStop("die1",0,"");
}
else
{
AnimateStop("die2",0,"");
}
}]
}
is there a problem with it? I followed Dan's manual...
{
Spawn[()
{
Console(true);
AttributeOrder("health",20,"Die");
FindTargetOrder(200,"Alert","health");
SetFOV(360);
HostilePlayer(true);
HostileSame(false);
HostileDifferent(false);
SetGroup("Enemy");
}]
Alert[()
{
PlayerDistOrder(-256,"LostTarget");
AnimateStop(“alert”,0,””);
NewOrder(“Attack”);
}]
LostTarget[()
{
BlendToAnimation("idle", 1, false,"");
FindTargetOrder(200,"Alert","health");
Attack[()
{
RotateToPlayer(“wattack”, 160, false, ””);
FireProjectile(“pistolbullet”,”HandR”,0,0,0,”health”,””);
if (self.player_range>96)
{
MoveForward("wkattack",50,50,"");
}
else
{
Delay(“stattack”,1,””);
MoveForward("wkattack",50,50,"");
RestartOrder();
}]
}]
Die[()
{
PlayerDistOrder(0,"");
FadeOut(0,2);
NewPoint(:point01");
RotateToAlign("idle",500,false,"");
TeleportToPoint(“point01”);
FadeIn(255,5);
AttributeOrder("health",20,"Die");
NewOrder(“LostTarget”);
Remove(true);
AddExplosion("GrenadeExplosion","Root",0,0,0);
if(random(1,10)>5)
{
AnimateStop("die1",0,"");
}
else
{
AnimateStop("die2",0,"");
}
}]
}
is there a problem with it? I followed Dan's manual...
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...
You seem to have an order inside another order. I am not sure if this is going to work, so this may be the problem. Hope this helpsAgentarrow wrote: LostTarget[()
{
BlendToAnimation("idle", 1, false,"");
FindTargetOrder(200,"Alert","health");
Attack[()
{
RotateToPlayer(“wattack”, 160, false, ””);
FireProjectile(“pistolbullet”,”HandR”,0,0,0,”health”,””);
if (self.player_range>96)
{
MoveForward("wkattack",50,50,"");
}
else
{
Delay(“stattack”,1,””);
MoveForward("wkattack",50,50,"");
RestartOrder();
}]
}]
Everyone can see the difficult, but only the wise can see the simple.
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