Re: 3D engines
Posted: Sat Nov 14, 2009 4:14 pm
Yours is a newer version than mine (0.4.0 to my 0.3.2). You must be using the unstable version.
Yes I am, the format has changed and v0.4 will not load v0.32 files so its better to use unstable. There is unlikely to be much more change to unstable version before the release. Guru has almost finished caelum - just the clouds to do now and a few minor bugs I believe and a pre-release will be ready.You must be using the unstable version.
4 windows are good for modeling but not needed for placing the models in the world. You can use a 4 window modeling application to create the objects then use Ogitor to place those objects in the world. Also you can save and switch camera views easily in Ogitor so you could create the 4 camera views you want and switch between them as they are needed.Voltare wrote:But I still am confused as to why there can't be 4 windows.....
Never said it wasn't useful, just saying Ogitor doesn't need 4 windows because you are not building complicated models in the program. You import already built models in to Ogitor. With Unreal's editor you use brushes to build complex geometry and 4 views is useful for doing that.Voltare wrote:If the 4 windows thing ain't useful anymore....why does unreal dev kit still use it?
Unreal still uses it because you are using UnrealEd to build geometry. Ogitor cannot build geometry. It places geometry that has been exported in the form of Ogre Mesh, Terrain heightmap, textures, etc... For example, to make a terrain in UnrealEd, you need to cut a cube brush out of the world, tag a terrain zone, add a heightmap. To do that in Ogitor, you just select the terrain tab, tell it where the terrain.cfg file is in the preferences, and you have a terrain. You could mess with the terrain by deforming it, splatting it and other operations.Voltare wrote:If the 4 windows thing ain't useful anymore....why does unreal dev kit still use it?
Download HereEpic Games has released a free edition of Unreal Engine 3 for educational and non-commercial use.
The Unreal Development Kit gives users access to the 3D game engine technology, Unreal Editor, Unreal Content Browser, UnrealScript, Unreal Matinee, Unreal Cascade and other tools.
Previously, non-commercial access to the Unreal Engine 3 toolset had been available only through the PC versions of games such as Unreal Tournament 3 and the Gears Of War series.
Epic said that the UDK contains all the most recently added Unreal features and enhancements, and that it will release ongoing, upgraded builds for free.
“I’m excited about the possibilities the Unreal Development Kit opens to those who are looking to get into the game business but don’t otherwise have the means to acquire world-class technology and tools like ours,” said Mark Rein, vice president of Epic Games.
“UDK is Unreal Engine 3, which has been used to create games in a wide range of genres, as well as military simulations, 3D architectural walkthroughs, animated movies and more. Users are only limited by their imaginations."
Moved to 3d engines by bernie.MMinimum:
o Windows XP SP2 or Windows Vista
o 2.0+ GHz processor
o 2 GB system RAM
o SM3-compatible video card
o 3 GB free hard drive space
Recommended for Content Development:
o Windows Vista 64 SP2
o 2.0+ GHz multi-core processor
o 8 GB system RAM
o NVIDIA 8000 series or higher graphics card
o Plenty of HDD space