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Posted: Thu Nov 01, 2007 6:02 pm
by Juutis
Time for a little update:

I modeled a new enemy: The mercenary soldier! It's based on the FarCry skeleton and works very well with the ragdolls.
http://koti.mbnet.fi/jutkula/mercenarysoldier.jpg (416 polys)

Here's a screenshot after shooting a grenade:
http://koti.mbnet.fi/jutkula/ragdolls.jpg


I've also retextured the sawed-off shotgun and the revolver. They both had very low res textures so I just had to to it. I still have to retexture the tommy gun and the sniper.
http://koti.mbnet.fi/jutkula/revolver.jpg
http://koti.mbnet.fi/jutkula/sawedoff_new.jpg

Posted: Thu Nov 01, 2007 6:13 pm
by LtForce
Uhhh man, when will I learn to model humans like that?

Posted: Thu Nov 01, 2007 6:30 pm
by Juutis
I'm sure one day you will model better humans than that. Just keep practicing. :)
I've actually made a total of around 10-15 character models in my life, so I still have a lot to learn.

Thanks for the comment, btw. I take it as a compliment. :)

Posted: Thu Nov 01, 2007 6:42 pm
by LtForce
Juutis wrote:Thanks for the comment, btw. I take it as a compliment. :)
Oh, yeah. Sorry, I forgot to comment everything else.

1)Mercenary soldier: I've got only one suggestion. Make those feet smoother. Everything else in it is very good.
2)Revolver: I don't know how is that word in english, but you press it to make the gun shoot. Well, you should make it look like that thing, not a pointy triangle :D . I really like the texture, do you make them yourself?
3)Sawed-off: No complains fot that one. Man, I love your textures.

Can't wait for your game, man. Maybe it will be best one made with RF?

Posted: Thu Nov 01, 2007 6:53 pm
by Juutis
Thanks!
Yeah, I paint the textures myself. I tend to keep the polycount as low as possible and that's why there's so many pointy things. I'll see if I add some more polys to the models.

Posted: Thu Nov 01, 2007 10:38 pm
by MakerOfGames
Amazing work!!!!

Only comment is the HUD graphics seem a bit too large.

Posted: Fri Nov 02, 2007 6:36 pm
by zany_001
do you use normal maps?cos they are AMAZING!

Posted: Sat Nov 03, 2007 9:26 am
by Juutis
No I don't. Only diffuse textures.

Posted: Sat Nov 03, 2007 5:50 pm
by fps
is the rifle modeled after the heckler and kotch (german) g36?
and your revolver has great resembalance to the tauras raging bull.
possibly in 454 casull.
one of the heavyest duty revolver rounds made.
very nice.
im am partial to my .357 magnum dan wession because you can shot .38 special ammo for practice and its just as long with a target barrel that tightens at both ends to boot.
dosent look as A** kicking as the tauras (spl) however. 8)
:wink: bu .357 is still the top mankiller.

2)Revolver: I don't know how is that word in english, but you press it to make the gun shoot. Well, you should make it look like that thing, not a pointy triangle
since this gun appears to be modeled after a double action revolver i would have to believe you are refering to the trigger.
and you dont just press the trigger. you have to slowly squeeze the trigger to keep your hand steady enough to fire with any kind of accuaracy.

I love what you did with the scripted weapons . my own scripted weapons stay somewhat aligned properly now but i am still working on getting them to function properly.
could you pm me some suggestions?

Posted: Mon Nov 05, 2007 9:10 am
by Juutis
is the rifle modeled after the heckler and kotch (german) g36?
I assume you mean the one with the grenade launcher. That's actually based on the Steyr Aug. The grenade launcher and lack of scope make it quite different looking, though.
and your revolver has great resembalance to the tauras raging bull.
You seem to know a lot about guns. It indeed is a Taurus Raging Bull.


Now, I don't know how I could help you with the scripted weapons. Maybe if you told what kind of problems you are having.
I've attached a commented version of my primary weapon script. I hope you can learn something from it.

Posted: Mon Nov 05, 2007 1:30 pm
by fps
thank you :)
i will take a look at it once i am done with classes today.
i need to get my malfunctioning weapon script onto a computer that i can post it with.
for some reason i cant get it to work with even the most basic setup funnctions.
i will have to show you what i mean later,
thanks,
fps

Posted: Mon Nov 05, 2007 3:05 pm
by fps
i will pm you a description of what i am doing so as not to clutter up your post.

p.s.
you should google some pics of the bushmaster bullpup.
it shares many similarities with your aug design.
"styer" is also a german company i believe (germans make nice unique weapons).
they make some pistols and boltaction rifles, by far their best design (in my opinion) is the styer aug assault rifle and its support machinegun counter part.
your design is has a very different (more bulky) action type and sight type (almost like the rear rail for an m16 (without front sight) but used as a optical sight rail like the new ps90) then the styer aug dispite the fact that it is still a bullpup class assault rifle (with the barrel inside the weapon and the action in the back).
(the styer aug is a weapon design with "almost striped down and compact" kept in mind).
the rear hand grip is however very similar.
i really like your design. I am going to eventually go back and remake all my weapons myself or mabey i will save that for my sequal.
also i am really looking forward to a demo of your game with physics and such. it looks like its going to be really fun to play.

thanks,
fps

Posted: Mon Nov 05, 2007 3:10 pm
by Juutis
... or even better, start a new thread in the scripting section. That way it helps other people too. :)

Posted: Mon Nov 05, 2007 3:27 pm
by fps
ok, I will call it.
Scripted Weapons Thread.
also, i edited my last post.

Posted: Mon Nov 05, 2007 4:01 pm
by Juutis
Wow, I never knew about the Bushmaster bullpup! And look how similar it is to my wannabe-Aug. :shock:
fps wrote:by far their best design (in my opinion) is the styer aug assault rifle and its support machinegun counter part.
I have to agree with that. The Steyr Aug is a unique assault rifle. Gotta love it. :)


In my reference pictures the assault rifle actually had a scope but I turned the scope to a M16-style carry handle. There was sights for the grenade launcher in the top of the scope so I turned that into an optical sight. I still have to work on that though. I'm planning to make a similar sight to the one in the assault rifle in HL2 with the red dot and stuff.

Thanks for the positive feedback! :D