zany_001 wrote:ill try it tomorrow, cos its my sisters b-day, so i get a holiday,wich means i can play games!WOOHOO!!
from the screens it looks pretty awesome,but same as Destron, i still think the arm isnt as good as it could be.perhaps if you chuck me a copy ill change it,or would i be able to get it from your game?
i have a feeling that woohoo will turn into a this sucks but....
ill go pm you. do you want the model, skin, or both?
Destron wrote:Hm. To comment more on your hud-gun model, I would suggest trying to make the arm (in specific, although the gun also) less blocky. Try taking pictures of your arm in that position or something and see how it tapers down to the hand and where things are in relation.
well
my arms in that position look like counter strike arms
but im wearing a tshirt
Well, what's wrong with that?
Anyway, as a first step I would suggesting trying to eliminate the 'lip' between the hand on the shirt sleeve. If you look at the way a long sleeve shirt ends on your wrist, it's actually quite flush, depending on what kind of shirt it is.
Secondly, not as important, to comment on your arm texture, I think it's scaled down a bit too much. If you look on a real-life camouflage outfit like this one: http://img.alibaba.com/photo/50174577/B ... niform.jpg
doing it now,do you want me to normal map it,cos i think i can do that too.
***EDIT***
looking at the model, i would say the only thing you have to do is shrink the cuff closer to the arm,whcich is about 8 vertices,and to scale up the camo over all the body,which,seeing as i dont have a file hosting account anyway,meansyou may as well do it yourself.Its the work of ab out 5 mins.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
parts of it,yep. Justa few things now, ill really rant at you l8er:
the console/debug thing is still on.
the knife on the main screen doesnt look like its actually going in to the wood.
one of the guns firing anim makes it and the arms jump away from the character...
have you tested it on a 800x600 screen, cos the main menu looks bad on that res,when i checked it?
Once I was sad, and I stopped being sad and was awesome instead.
True story.
zany_001 wrote:parts of it,yep. Justa few things now, ill really rant at you l8er:
the console/debug thing is still on.
the knife on the main screen doesnt look like its actually going in to the wood.
one of the guns firing anim makes it and the arms jump away from the character...
have you tested it on a 800x600 screen, cos the main menu looks bad on that res,when i checked it?
i guess i didnt comment out all the Console(true); commands....
which gun is that?
no i usually test it on windowwed 1024x768 res. ill look into it
another thing, i cant tell how much ammo uive got.
HUD needs work,and im not sure wat the difference is between sidearms and primary arms, when at the start it tells you stuff,and it says press 1 and 2 for both primary and sidearms.
Once I was sad, and I stopped being sad and was awesome instead.
True story.
zany_001 wrote:another thing, i cant tell how much ammo uive got.
HUD needs work,and im not sure wat the difference is between sidearms and primary arms, when at the start it tells you stuff,and it says press 1 and 2 for both primary and sidearms.
welll you can on 1024 res and above its a weird resolution glitch.
Destron wrote:Hey DarksMaster -
Can I have a copy of one of your hudgun models with a uv-map? I wanna see what I can do with it...
for the bit about the arms and guns flying forward when you fire, it didnt happen on the training level, and there was a crosshair on the training level,and it happens for all the machine guns, and sort of for the pistols.
also i went through your script folder to turn off the console, but it didnt seem to do anything.there isnt a console on training level either, and the othere lvlvs except for the training one goes quite slowly.
Once I was sad, and I stopped being sad and was awesome instead.
True story.