Page 10 of 11
Posted: Fri Aug 31, 2007 2:14 am
by Destron
Destron wrote:Hey DarksMaster -
Can I have a copy of one of your hudgun models with a uv-map? I wanna see what I can do with it...
which 1?
How about the UMP?
I don't really care, whatever's best for you.
Posted: Fri Aug 31, 2007 5:43 am
by darksmaster923
zany_001 wrote:for the bit about the arms and guns flying forward when you fire, it didnt happen on the training level, and there was a crosshair on the training level,and it happens for all the machine guns, and sort of for the pistols.
also i went through your script folder to turn off the console, but it didnt seem to do anything.there isnt a console on training level either, and the othere lvlvs except for the training one goes quite slowly.
you mean the lvls lag? well they are more intense on the graphics card but i get like 100+fps
ill go send you an uzi destron. ill post it up on my forum when i have the chance. banana?
Posted: Fri Aug 31, 2007 7:07 am
by zany_001
well i can play games like UT2003 at really fast speeds, but your game started alright and slowed down.i think it might be something to do with the console.the training level seemed the best because there was a cross hair, and the guns diidnt fly fowrward like on thje other levels.this is in 1024x768 res.
Posted: Fri Aug 31, 2007 4:56 pm
by darksmaster923
zany_001 wrote:well i can play games like UT2003 at really fast speeds, but your game started alright and slowed down.i think it might be something to do with the console.the training level seemed the best because there was a cross hair, and the guns diidnt fly fowrward like on thje other levels.this is in 1024x768 res.
weird. i havent had those problems so itll be hard to fix.
Posted: Fri Aug 31, 2007 7:18 pm
by darksmaster923
guys..........
you forgot to tell me that the license agreement was sound effects...................
and i downloaded the installer and installed it to see if the installer messed things up. in my version(not installer) the arms dont fly forward and theres a crosshair, but not in the uploaded installer version.
im having a word with gerhart
Posted: Tue Sep 04, 2007 8:11 pm
by darksmaster923
*insert Scream here*
O.M.G
My bots are so stupid its driving me nuts.
Theyre just running into walls and in circles!
this is really pissing me off, help me before i destroy this project
Posted: Thu Sep 06, 2007 11:01 pm
by Scorch
HEy dark... the guys arms on the fp are really skinny... did you mean to have it like that or was it a mistake?
your demo...
Posted: Fri Sep 07, 2007 12:51 am
by Scorch
Hey dark i dowloaded your demo......................................................................................................and it lagged waaayyyy too much.... i couldent do the training part...
Posted: Fri Sep 07, 2007 1:55 am
by darksmaster923
the arms seem kinda fat to me.........
and it was laggy? what computer u use cuz it runs over 100 fps on my computer
Posted: Fri Sep 07, 2007 2:07 am
by zany_001
my comp is 3 ghz, wid a 128 mbyte graphics card, and 512 megs o ram, and it lagged for me too, but that might have been the console being on.
Posted: Fri Sep 07, 2007 3:47 am
by scott
well it worked for me, it seemed to use 350mb ram, my system is currently running at 375mb and it went up to just over 700mb ram usage, 1 1.6 cpu, it registered as half cpu usage (daul 1,6ghz cpu) not lag for me, how ever i never got very far indeed.
well as a profecional games tester, my job is to look out for bugs,so means i see alot more than most people so dont be offended by them all, just thought to give them you so you knowthese are a few i have seen after a few min
first one, in the first room, the door opens the wrong way or the texture is maped in reverse, it opens at the hinges and swings at the handle
(this one not a bug but could look better) the tiles on the side of the wall where the door opens, you can see its tiles twice next to each other, could be a bit neater.
walking into the first room on your right, an enemy soldier, no weapon, just repeating an animation and cant kill it.
after climbing the laders to the top level, jumped onto the wooden beem, died, respwaend at the beggining, went back to the laders, killed the enemy soldier, noticed bullet holes apearing and dissapearing on the far left wall with no enemys in view, went to the laders to climb up, the climbing buttons were now inverted, i had to press 's' to climb up, wich was difficult when you reached the top as it ment you fell back off if you wasnt careful, climed up to the second floor again, tried to kill the enemy on the ground floor again, i died, respawned, was low on ammo, went back to the menu started single player up and the game creashed and couldnt restart the demo, the restarting the demo will probably sort it self out once i restart my pc.
the level design wasnt too bad, good use of lighting, nice animations, will give more feed back when i get through the game more.
Posted: Wed Sep 12, 2007 3:28 am
by darksmaster923
im taking a loonnggg break from my game?
why u ask?
because i dont feel up to creating a dozen levels right nao,
stuck
Posted: Sun Sep 16, 2007 5:31 am
by darksmaster923
im stuck in a big fat pothole...........
My game started being weird, but it is unstable....................
randomly, the enemies wont hurt me but theyll hurt me allies...
Posted: Sun Sep 16, 2007 6:12 am
by steven8
Looks really good, darkmaster. For the beach texture, I'd throw in maybe patches of scrub grass and maybe some rocky areas, just to break it up.
Posted: Fri Oct 05, 2007 2:38 am
by darksmaster923
havent posted here in a while!
anyway, i havent made too much progress. i am currently finishing up 1 more map (trench war)