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Re: Agentarrow's thread (Terra Trooper)

Posted: Sat Mar 08, 2008 1:29 am
by Scorch
YOUSE POSTED ME DRAWINS!

Re: Agentarrow's thread (Terra Trooper)

Posted: Sat Mar 08, 2008 4:53 pm
by Agentarrow
yes, I did

Re: Agentarrow's thread (Terra Trooper)

Posted: Sat Mar 22, 2008 9:28 pm
by Agentarrow
I have the new assault rifle done.

(Quick Note @ Darksmaster923, The AR-15 was replaced with this gun, so I no longer need it :D)

Anyway, the assault rifle comes in three versions,

1)assault - 3 shot starburst semi-auto. It has 200 shot clips of normal rounds.
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2)Sniper - 1 shot semi-auto. It has 10 shot clips of armor piercing rounds.
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3)heavy - Full-Auto, 240 shots per minute. It has 300 shot clips of normal rounds.
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Re: Agentarrow's thread (Terra Trooper)

Posted: Sat Mar 22, 2008 11:06 pm
by darksmaster923
they look the same!
oh yeah.... i forgot about that ar15.....LOL

Re: Agentarrow's thread (Terra Trooper)

Posted: Mon Mar 24, 2008 1:26 am
by Agentarrow
Darksmaster, you can be so thick sometimes, OF COURSE THEY LOOK THE SAME! They're three versions of the Same Gun.

Re: Agentarrow's thread (Terra Trooper)

Posted: Mon Mar 24, 2008 1:30 am
by scott
now now children, no name calling please, or even harsh talking, lets not go down this path....

Re: Agentarrow's thread (Terra Trooper)

Posted: Mon Mar 24, 2008 2:13 am
by Agentarrow
*looks down*
Yes scott...

Re: Agentarrow's thread (Terra Trooper)

Posted: Mon Mar 24, 2008 3:31 am
by darksmaster923
Agentarrow wrote:Darksmaster, you can be so thick sometimes, OF COURSE THEY LOOK THE SAME! They're three versions of the Same Gun.
juuust pullin yo leg.

and you need to fill in those holes. those aint rendered by rf you knows, unless youll never see that side. and i hope youll texture it

Re: Agentarrow's thread (Terra Trooper)

Posted: Mon Mar 24, 2008 11:04 pm
by Agentarrow
yeah, they need to be finished. I also need to make a skeleton and add a hand to the bottom so I can animate the reload.

Re: Agentarrow's thread (Terra Trooper)

Posted: Tue Apr 01, 2008 11:49 pm
by Agentarrow
The terra fighter wasn't working out, and I wanted to have a bigger part for it. I modeled a new Terra Fighter from the ground up, One of my team members thought I was making an Arwing. If I did it wasn't on purpose. (Perhaps my subconscious mind got the best of me)

Re: Agentarrow's thread (Terra Trooper)

Posted: Wed Apr 02, 2008 5:30 pm
by Sph!nx
I always wanted to make a spacefighter. Need some help?

Re: Agentarrow's thread (Terra Trooper)

Posted: Wed Apr 02, 2008 9:36 pm
by Agentarrow
well, I'd like to have a variety (Fighter, bomber, etc) and a special one that the computer of the Helios gets transferred to later in the game. Also, if you had some battlescarred textures for a space fighter I openly accept them. :mrgreen:
(so yeah, you can help :D)
this project also gets me the experience I wanted with single-poly modeling.

Re: Agentarrow's thread (Terra Trooper)

Posted: Wed Apr 02, 2008 10:14 pm
by Agentarrow
Here are some pics of the fighter with Milkshape textures.
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Re: Agentarrow's thread (Terra Trooper)

Posted: Thu Apr 03, 2008 4:45 pm
by Sph!nx
Okay, I really need some more information before I can proceed I guess.

Do you work from a concept or reference pictures? Need it to be some kind of recreation of your previous effort? What kind of style? A bit of a bulky 'grungy' style spacecraft, a super high tech craft or something that could be build today? Are there any logo's or other marks?

Oh, could you please make me some shots from different angles?

Edit :
Judging from my 'need help?' thread I gave you the impression I might have joined your team right now. I'm sorry, but that is not the case. Ofcourse, I will give a crack at this model but on a freelance base, so to say. Still waiting for the lighting to strike me again ... :(

Edit 2
Lol, the censuur. **** is c.r.a.c.k, as in try :P

Re: Agentarrow's thread (Terra Trooper)

Posted: Fri Apr 04, 2008 12:33 am
by Agentarrow
No, I knew it was freelance, that's why it was (You're Hired, lol) and not "You're IN"
I'll get you more. I'll also get you the logos. The light version should be like that, but thinner, lighter, and more super technological. The bomber version should be very burly and beat up. I can send you the original model in any Milkshape exportable file. If you could get me three textures though: 1) Metalic gray that looks like it has chipped paint, and with a logo I'll send. you the logo design
2) A Metalic Blue that looks like it's shot up and scratched.
3) A matte Green (Dark) that has shots through it.