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Posted: Tue Jul 25, 2006 7:40 pm
by fps
awsome. :)
and thanks again.

Posted: Sat Jul 29, 2006 2:09 am
by shadow
Almost there with the script

Funny, being away from a script and getting back into it.
Its like...whats this code do?
Lost some time documenting things better and making a few tweaks here and there. All for the better I think.
Now, I'm gone for a week at a cottage, then a couple of more days to finish when I get back.

See you then.

Posted: Wed Aug 09, 2006 5:16 pm
by fps
how is the work on your script going shadow?
almost there?

Posted: Wed Aug 09, 2006 6:06 pm
by shadow
ok, I should have time tonight and tomorrow night to finish.
I'll update more info tomorrow.

Posted: Thu Aug 10, 2006 6:07 pm
by shadow
ok, I had a fairly good progress after a slow start.

I had changed some comments and then added a few more comments, then tested the script and it didn't run. What???

Not sure what the problem was really, (I think it was a line formating problem?)
I reverted to a backup version (always have a backup version) then commented things a few lines at a time, and tested as I went.
It took awhile to remove lots of test code out, and lots of commented out debug lines. (I use debug alot to make sure I get the expected results)

It was then that I realised I will never get it completed the way I truly want it. I wanted to make it perfect, but then nothings really perfect is it?

So the plan is to finish cleaning and commenting tonight, build a simple mini level tomorrow night and upload.

This will be version 1.0 with incremental updates and fixes to follow.

Posted: Thu Aug 10, 2006 6:57 pm
by Jay
shadow wrote:I had changed some comments and then added a few more comments, then tested the script and it didn't run. What???
Maybe it was the following:
the docs wrote: don't use "or" in the comments.
When you use "or" in a comment you get an reader script error because simkin is not sure what it should do with this "or"

Posted: Thu Aug 10, 2006 8:04 pm
by shadow
It was weird, I was just changing a few comments when it crapped out

I tracked it to...

IDLE   [Idle]   // crouch animation

to...

IDLE   [Idle]   // animations

the only thing is I couldn't reproduce the error???

Not really sure now, I was tired, so I'll sttribute it to that.
Good to know about the 'or"

Posted: Sun Aug 13, 2006 6:12 pm
by fps
I am going to be away tomorrow but back the next day, good luck finishing up. i cant wait to try it out.

Posted: Mon Aug 14, 2006 12:59 pm
by shadow
Its been driving me crazy to find enough time to finish the script.

Work is been really busy lately, lots of things going on, some stressful and getting home late.
(Is there anyway to put more hours into the day?)

I was away all weekend out of town but my next few nights are looking free, so wish me luck and I'll get it posted soon.

Thanks for the patience.

Posted: Tue Aug 15, 2006 6:13 pm
by shadow
ok, it went well last night with the script.
just some minor things tonight and then I have to make a small test level for this.

So tonight or more likely, tomorrow night for an upload.