Posted: Tue Jul 11, 2006 6:39 am
Well, from the online help of how to define weapons and projectiles. I never thought of this for your problem:
Projectile definition:
actor - name of the actor file used for the projectile
rotation - the rotation values, in degrees, required to align the actor correctly
scale - the amount that the actor is to be scaled, with 1 being 100%
animation - the name of the animation used by the actor, if any
I guess even an idle animation has to be called? I was thinking animation, but not the projectile. I was thinking weapon. I had a crashing issue once because there was no reload animation.
Projectile definition:
actor - name of the actor file used for the projectile
rotation - the rotation values, in degrees, required to align the actor correctly
scale - the amount that the actor is to be scaled, with 1 being 100%
animation - the name of the animation used by the actor, if any
I guess even an idle animation has to be called? I was thinking animation, but not the projectile. I was thinking weapon. I had a crashing issue once because there was no reload animation.