i'm still alive!
Hi Vexator
Just wanted to let you know I think you are doing a great job. I wish you all the best with your project and please keep us updated.
Tried to view your homepage (http://www.vexator.net, http://www.vexator-battlefield.de) but couldnt get any of them working... ??
Anyways, best of luck
Just wanted to let you know I think you are doing a great job. I wish you all the best with your project and please keep us updated.
Tried to view your homepage (http://www.vexator.net, http://www.vexator-battlefield.de) but couldnt get any of them working... ??
Anyways, best of luck
WOW!!!!!!!!!!! (Edited by moderator: Sorry, minors visit here)
Great work!!!!!! So I was just wondering to make a game in your engien will we need to B 1337 Programmers or can you use it similarly to RF (easy with out programming but powerful with it!!!! )
Any Way I love the screens! Cant w8 for a demo
Oh and one more thing, Since im not too clued up on this stuff is the renderer you making frm scratch gonna be better/worse/about the same as the irrilict engien?
Great work!!!!!! So I was just wondering to make a game in your engien will we need to B 1337 Programmers or can you use it similarly to RF (easy with out programming but powerful with it!!!! )
Any Way I love the screens! Cant w8 for a demo
Oh and one more thing, Since im not too clued up on this stuff is the renderer you making frm scratch gonna be better/worse/about the same as the irrilict engien?
My Deviant Art - http://black-crusader.deviantart.com
thanks
yeah i just don't find the time to design a website for the project..
yep the final program is going to work similar to rf, but you won't need to edit any ini files etc, this can all be done in the editor.. the only things that will have to be scripted/coded are event scripts and shaders (if you don't want to use the ones that come with it)
but there's still a lot of work to do..
yeah i just don't find the time to design a website for the project..
yep the final program is going to work similar to rf, but you won't need to edit any ini files etc, this can all be done in the editor.. the only things that will have to be scripted/coded are event scripts and shaders (if you don't want to use the ones that come with it)
but there's still a lot of work to do..
so it'll be like 3D GameMakerTM but not [edit]removed[/edit]!!!!! thats aWsome! But will you still be able to make your own models etc??
And sorry but Im still curious how powerful are you planning for the graphics renderer to be?
And sorry but Im still curious how powerful are you planning for the graphics renderer to be?
My Deviant Art - http://black-crusader.deviantart.com
sory I just dont approve of corparations misadvertising there product as if U can makE all kinds of gameS, charges U ten givs U 1O models and 12 bLand leveLs and 0 user input!
My Deviant Art - http://black-crusader.deviantart.com
Hmm. That doesn't sound cool to me either, but let's stay on point here with Vexator's thread. That would be an issue to take up with the GameMaker people.
I think Vexaoter is really doing awesome work here. He has always been ahead of most folks when it comes to his game making abilities, and his hard work is obviously paying off!!
I think Vexaoter is really doing awesome work here. He has always been ahead of most folks when it comes to his game making abilities, and his hard work is obviously paying off!!
Steve Dilworth - Resisting change since 1965!
you'll have to, as well as textures, normal/height maps and everything else. otherwise it'd be quite boring.But will you still be able to make your own models etc??
yeah i'm doing my best but i have to learn most stuff before i can implement it.. very time consuming. the advantage is that i'm using the most recent techniques: the engine is exclusivly shader based, so it's very flexible. there are several hard-coded standard shaders, e.g. phong lighting for directional, point and spot lights with normal/parallax mapping and specular highlights, a reflection/refraction shader to simulate mirrors and liquids and i'm working on post process shaders for effects like glow and depth of field.I do not believe that Vexator is planning on holding back at all when it comes to the power of his rendering engine.
if we're speaking of powerful in the sense of rendering speed, then i have to admit that there's still a lot to do. so far i have a quite advanced frustum culling system, occlusion culling and scissor regions, but i still need to implement a LOD system and some kind of space partitioning. i don't want to use bsp trees (like rf) as i don't want that levels have to be compiled, but i'm not sure if simple octree like bv is enough, either. we'll see.And sorry but Im still curious how powerful are you planning for the graphics renderer to be?
Well all sounds great and now Im not too sure wehter im still gonna swithc to RF2... but both engiens are a way off and so I shall see, my project 'RED BUTTONS' is hopefully gonna wow the game development community and land me a job! (I know Im exceedingly ambitious ) But since all that is over 5years away many engien changes might be made! And anyway Im not shooting for Photorealistic graphics at all Im looking for an engein that lets me do things my way!
And wiht this and RF2 underway I see a very brihgt future!
And wiht this and RF2 underway I see a very brihgt future!
My Deviant Art - http://black-crusader.deviantart.com
wow nice looking shadows, i can just imagine a model with textures as detailed as the floors (will look brill!) Will model textures be able to be bumpmapped? or just level geometry?
My Deviant Art - http://black-crusader.deviantart.com