RF GUI Menu Creator Tabbed Interface

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Should The RF GUI Menu Creator Haved A Tabbed Interface?

Yes
10
83%
No
0
No votes
Don't Care
2
17%
 
Total votes: 12

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steven8
Posts: 1487
Joined: Wed Aug 24, 2005 9:08 am
Location: Barberton, OH

Post by steven8 »

Thanks guys! I think this is going to be pretty neat. I wanted to just do drag and drop placement of the buttons from word go, but i wasn't sure of how to do it. I am anxious to get this done. I will keep you all posted.

Quick question:

Should I keep the multiplayer in, or leave it out for now?
Steve Dilworth - Resisting change since 1965!
MakerOfGames
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Joined: Fri Jul 08, 2005 4:27 am
Location: PA, USA

Post by MakerOfGames »

Though dicision. I guess the real question is, plan for the future, or wait until it is working? If you want my opinion, make multiplayer if it isnt much work, otherwise, scrap it. I am one that likes to plan ahead so, if multiplayer would become a reality, it would not require you to release a new version.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
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AndyCR
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Post by AndyCR »

I'm with MoG.
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steven8
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Location: Barberton, OH

Post by steven8 »

It is in there. I'd already started implementing it, so I'll just be 'leaving it in'. Thanks!!
Steve Dilworth - Resisting change since 1965!
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msx
Posts: 31
Joined: Thu Aug 03, 2006 11:50 pm

Post by msx »

Probably a good idea Steven8 as RF2 may have network code built in when it comes out or it might be a future update for RF2.
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Spyrewolf
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Location: Wellington::New Zealand

Post by Spyrewolf »

Should I keep the multiplayer in, or leave it out for now
I'd say put it for now but disable it (grey it out) so put in the code and all you need to do is make the button clickable if we get multi-support.

Can't wait for this!
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steven8
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Location: Barberton, OH

Post by steven8 »

Okay, I will disable the multiplayer. I will put all the code in for it, so it'll be there when we need it.
Steve Dilworth - Resisting change since 1965!
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