Cold War Crisis Public Demo
the reasons...
This is pretty much a good example of how to NOT get your game optimized for RF.
All of my textures in the game are waaay too big. I should be using like 128x128 textures for the terrain, i think they are like 512x512 or something ridiculous. This goes across to character textures, weapon textures you name it.
If I had the time to go through and resize & rebuild all of the actors in the game it would probably run reasonably, but it's just something I don't have time to do.
This is why I posted the SDk as well - if someone wants to go through and optimize the textures as an experiment, this would run ok.
----
With that said, I ran CWC on my new laptop and it actually ran ok - of course it has a 3 gig 64 bit processor in it with a gig of ram, but still...I was actually surprised that it did run good ;}
All of my textures in the game are waaay too big. I should be using like 128x128 textures for the terrain, i think they are like 512x512 or something ridiculous. This goes across to character textures, weapon textures you name it.
If I had the time to go through and resize & rebuild all of the actors in the game it would probably run reasonably, but it's just something I don't have time to do.
This is why I posted the SDk as well - if someone wants to go through and optimize the textures as an experiment, this would run ok.
----
With that said, I ran CWC on my new laptop and it actually ran ok - of course it has a 3 gig 64 bit processor in it with a gig of ram, but still...I was actually surprised that it did run good ;}
cool
sounds good
Got the demo up on my server now... it's broken down into an 11 part self extracting archive with most of the files at 6.2 mb....
here http://www.mapvault.com/xoops/modules/P ... php?cid=18
still putting the sdk up but should be done tomorrow or the next day....
here http://www.mapvault.com/xoops/modules/P ... php?cid=18
still putting the sdk up but should be done tomorrow or the next day....
(imitating Meatwad's voice) Aw, HECK NO!
trust me, no has made anything that pretty in RF. And judging by the fact Gek hasn't mentioned this, and that the other game is copyrighted to Mindware Studios, not GDGi or Veggie Games, i'd say there's no association at all.
honestly though, everything in that picture is possible in RF (except for the post-processing effects like depth-of-field and anti-aliasing). Someone just needs to put some real devotion into a solid concept. No one gets anywhere by doing three projects at once, which is what almost all of us here who do have experience in game dev are doing. We need to get it together.
trust me, no has made anything that pretty in RF. And judging by the fact Gek hasn't mentioned this, and that the other game is copyrighted to Mindware Studios, not GDGi or Veggie Games, i'd say there's no association at all.
honestly though, everything in that picture is possible in RF (except for the post-processing effects like depth-of-field and anti-aliasing). Someone just needs to put some real devotion into a solid concept. No one gets anywhere by doing three projects at once, which is what almost all of us here who do have experience in game dev are doing. We need to get it together.
Last edited by GD1 on Sun Jan 25, 2015 7:25 pm, edited 1 time in total.
yep, it takes a LOT of work.
But things like this are good to look at, because they show us what we should be doing. like the way they cut chunks out of the concrete walls. RF can do that, and RF can make it look just as good, but i never would have thought of it.
But things like this are good to look at, because they show us what we should be doing. like the way they cut chunks out of the concrete walls. RF can do that, and RF can make it look just as good, but i never would have thought of it.
Last edited by GD1 on Sun Jan 25, 2015 7:24 pm, edited 1 time in total.
- SithMaster
- Posts: 306
- Joined: Mon Jul 04, 2005 11:45 pm
Thats the game alone. Been wondering if you cancelled it or not. do you still need an escape pod for it?
Right now im trying to make a game by myself and it does take time especially when you dont do anything but i may be getting a friend to help.
has anyone seen ghost in a shell the first movie? well at the end theres a scene with a tank and it tears up concrete pillars and i wanted to do that in my game kinda like geo mod levels ala red faction. so youd be behind the pillar and bit by bit it crumbles from a chain gun. might still use that idea if only for a dramatic fight but not for normal gameplay.
Right now im trying to make a game by myself and it does take time especially when you dont do anything but i may be getting a friend to help.
has anyone seen ghost in a shell the first movie? well at the end theres a scene with a tank and it tears up concrete pillars and i wanted to do that in my game kinda like geo mod levels ala red faction. so youd be behind the pillar and bit by bit it crumbles from a chain gun. might still use that idea if only for a dramatic fight but not for normal gameplay.
The brightest light casts the darkest shadow.
Burn the heretic. Kill the mutant. Purge the unclean.
Burn the heretic. Kill the mutant. Purge the unclean.