Actor moves sideways

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Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Post by Juutis »

Try setting the rotation to "0 0 0" or "0 180 0" in pawn.ini.
Pain is only psychological.
compiler
Posts: 20
Joined: Tue Oct 17, 2006 5:34 pm

Post by compiler »

Thanks Juutis eli kiitti suomeks:P
0 0 0 made her walk backwards but 0 180 0 was the correct solution!
Small problem-big headaich lol

Thanks for everyone for help and support:)
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steven8
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Joined: Wed Aug 24, 2005 9:08 am
Location: Barberton, OH

Post by steven8 »

All right!! Let us know whenever you need more help.
Steve Dilworth - Resisting change since 1965!
compiler
Posts: 20
Joined: Tue Oct 17, 2006 5:34 pm

Post by compiler »

Thanks Steven8, i could use some help right away :oops:

Well, Milkshape stopped adding clothes/textures when exporting bdy...i did everything like before, used the same universalwoman i succesfully compiled into rf actor once...just wondering if anyone else has experienced same kind of problem when trying to export bdy?

Second question: in what parts of the actor do i assign bones 02 to 015 i noticed in actordecompile?

No more questions this time:)
compiler
Posts: 20
Joined: Tue Oct 17, 2006 5:34 pm

Post by compiler »

Milkshape started working correctly again so no probs. I still don't know where to assign bones 02-15 because in actordecompile the bones selectionbox is grey, but i figure it out somehow:)
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steven8
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Location: Barberton, OH

Post by steven8 »

Oh my. I'm so sorry, compiler. I saw this note but didn't know how to answer it at the time. Then I got busy and forgot. You have your actor working the way you want it now?
Steve Dilworth - Resisting change since 1965!
compiler
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Joined: Tue Oct 17, 2006 5:34 pm

Post by compiler »

Yes my actor works fine Steven8, no problems:)
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