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Posted: Wed Oct 18, 2006 3:16 pm
by Juutis
Try setting the rotation to "0 0 0" or "0 180 0" in pawn.ini.
Posted: Wed Oct 18, 2006 3:35 pm
by compiler
Thanks Juutis eli kiitti suomeks:P
0 0 0 made her walk backwards but 0 180 0 was the correct solution!
Small problem-big headaich lol
Thanks for everyone for help and support:)
Posted: Thu Oct 19, 2006 12:42 pm
by steven8
All right!! Let us know whenever you need more help.
Posted: Thu Oct 19, 2006 5:21 pm
by compiler
Thanks Steven8, i could use some help right away
Well, Milkshape stopped adding clothes/textures when exporting bdy...i did everything like before, used the same universalwoman i succesfully compiled into rf actor once...just wondering if anyone else has experienced same kind of problem when trying to export bdy?
Second question: in what parts of the actor do i assign bones 02 to 015 i noticed in actordecompile?
No more questions this time:)
Posted: Sun Oct 22, 2006 6:31 am
by compiler
Milkshape started working correctly again so no probs. I still don't know where to assign bones 02-15 because in actordecompile the bones selectionbox is grey, but i figure it out somehow:)
Posted: Sun Oct 22, 2006 11:00 am
by steven8
Oh my. I'm so sorry, compiler. I saw this note but didn't know how to answer it at the time. Then I got busy and forgot. You have your actor working the way you want it now?
Posted: Sun Oct 22, 2006 6:23 pm
by compiler
Yes my actor works fine Steven8, no problems:)