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Posted: Wed Mar 28, 2007 10:36 am
by Juutis
Indeed, looks fantastic! :D
I'm really glad I started making 3D games with RF, and not any other software. With it's ancient 3D engine RF teaches you how important the textures are! With a newer engine I probably would have just replaced good and detailed textures with polys.

Anyway, keep up the great work. Slowly but steady. :)

Posted: Wed Dec 12, 2007 10:23 am
by Spyrewolf
Hiyaz!

Man i've been gone for far too long, looks like we have quite a few new members and a new release too, (Fed your stuff is blowing my mind right now :shock: )
..Well i've hopefully gotta bit more time to work on the game a bit more,

-anyways, big developments for me, I'm gonna be leaving my homeland of New Zealand and moving to The U.S next year sometime so big change to happen.
Soo. what have i been upto

well look :)
Image
Image

And back two seconds and i wreck the forum... :d

anyways this is a map that is gonna be in the opening sequence for the game, Ironically this probally will only be seen for 30 secs :roll:
but i guess that is the life of a 3d assest. this is just a prototype the finished one will have tree's clouds, better looking water, and other eye candy too beef it up

Anyways good to be back after a long time can't wait to try the new features out look's tasty!

Posted: Wed Dec 12, 2007 10:54 am
by Juutis
Hey man! Great to see you back!

The screenshot looks sweet! The texture is a bit blurry but if you don't look it too close it's really beautiful.

And yeah, the new features are tasty! The physics especially. I just love ragdolls. :D

Posted: Wed Dec 12, 2007 11:01 am
by Spyrewolf
Thanks man, Nice to be back.

The texture won't really be seen from to close up on this model hopefully, and should look ok from the distance i need for it,
Really trying to optimise my stuff at the moment for faster load times, lowering texture sizes ect.

Hmm after reading over my post's i was hoping to release more, untill i get the opening sequence done, this game really can't release details, otherwise i'll blow the joke....note to 'self.

"gotta work Harder!"

Posted: Wed Dec 12, 2007 6:28 pm
by zany_001
'm gonna be leaving my homeland of New Zealand and moving to The U.S next year sometime so big change to happen.
awww..

nice to have you back!

Posted: Thu Dec 13, 2007 3:59 am
by darksmaster923
Spyrewolf wrote:Hiyaz!

Man i've been gone for far too long, looks like we have quite a few new members and a new release too, (Fed your stuff is blowing my mind right now :shock: )
..Well i've hopefully gotta bit more time to work on the game a bit more,

-anyways, big developments for me, I'm gonna be leaving my homeland of New Zealand and moving to The U.S next year sometime so big change to happen.
bad idea.... BAD IDEA!
and how u make the terrain? u use dted? if so wher?

Posted: Thu Dec 13, 2007 12:31 pm
by Spyrewolf
What part is the bad idea? moving to the US, or staying away from RF? :lol:

I Use milkshape for the terrain's, it gives me more flexiblity to do what I want.

Terrain generators are good and all, but i tend to want to do something most can't do, or is difficult to achieve.

Posted: Thu Dec 13, 2007 12:47 pm
by bernie
Do you use a heightman, or do you build it face for face?

Posted: Thu Dec 13, 2007 4:28 pm
by darksmaster923
bernie wrote:Do you use a heightman, or do you build it face for face?
yeah like u use heightmaps and stuff, or just look at references and build face by face

Posted: Fri Dec 14, 2007 12:30 pm
by Spyrewolf
Height maps again are too limiting
they're closer, but i spend more time, adjusting.I start with a flat face and texture the plane, and roughly subdivide the faces untill i had a small enough grid to alter the faces i need,

not the best way of modelling but this is only for a small time on screen,

but I'm gonna start putting in background terrains similar to images seen on monster hunter. they have alot of 2d planes in the background that i've noticed, but from a distantce look 3d. i only really found that out by studying the hills, and mountainds and thing. but 'm goingto render the hills and put them in as 2d planes.
using the same technique for the higher poly conterparts.
here's an image of what i mean.

Image

Posted: Sat Dec 15, 2007 5:52 am
by Spyrewolf
Tiny update, have put in some clouds, ad this is what the terrain is for. sneak peak at the intro, doesn't give anything away.

The next step is to creat some tree's for the terrain, and then normal everyting, the F22 is a place holder for now, but i'm starting to like it,
(not mine) - did want to have a black bird but the more i thnk of the raptor the more i like it, anyways the picture..

Image

Edit : Added streams to the jet,

Posted: Sat Dec 15, 2007 7:02 am
by zany_001
i hope ur retexturing it, otherwise it loooks good.

Posted: Sat Dec 15, 2007 7:48 am
by Spyrewolf
Yeah, the terrain is what I'm showing off, the jet is just a place holder.
I'm actually settling on the raptor however but want to re-model and use as a reference.

thenUV it the textures should make this look a heap better.

Posted: Sat Dec 15, 2007 8:21 am
by zany_001
yeah UVing it will look lots better.

Posted: Sat Dec 15, 2007 9:22 am
by Jay
wow. How did you make those clouds? I am making a 'world map' myself at the moment and i wanted to have some cool clouds around the mountains. Yours look really good.