Following light AI... PLEASE HELP
Sorry its taken so long to reply but thanks for the idea scott, i did that and that seemed to get it a 'bit' whiter, so then I went and made some more bones and attached them to the model and assaighned them with Dynamic Lights this seems to work very well on the top half of the model (witch is now blindingly white) but the lower half is still being unco-operative and it makes no sence to me... Is it that dynamic lights dont work 'under' a model??? Or something random that im just not getting?
I really appreciate all the help so far and thanks but can any one tell me whats going wrong with this??? (see image below)

Thanks
I really appreciate all the help so far and thanks but can any one tell me whats going wrong with this??? (see image below)

Thanks

My Deviant Art - http://black-crusader.deviantart.com
Ive moved it up and have already tried moving the bottom joints up and down, but to no avail...
Any other idea???

Any other idea???
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- QuestOfDreams
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Using that many dynamic lights is certainly not a good idea...
Did you really set all colors to white (ambientcolor, fillcolor) and set ambientlightfromfloor = false?
Did you really set all colors to white (ambientcolor, fillcolor) and set ambientlightfromfloor = false?
Last edited by QuestOfDreams on Fri Nov 24, 2006 8:51 pm, edited 1 time in total.
ummm no what is that??? I was talking about the lights defined in the Pawn ini file... How do you do what you said QoD? This sounds very promising
Where are these things defined?

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WOW thanks QOD! I thought that white was 000 not 255 (wont make that mistake again) and that ambient from floor = false well i just didnt know bout that.
Well its working great now just that when you look directly at it it no longer applys these effects (it reverts back to the version that looks like a ball [ill includ a pic in the next edit])
Thanks anyway QoD!
Now i just gotta work out how to stop it from being all weird when you look at it...
:EDIT:
:EDIT:
Well its working great now just that when you look directly at it it no longer applys these effects (it reverts back to the version that looks like a ball [ill includ a pic in the next edit])
Thanks anyway QoD!


Now i just gotta work out how to stop it from being all weird when you look at it...
:EDIT:

Last edited by psYco on Fri Nov 24, 2006 9:32 pm, edited 1 time in total.
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OMG! OMG!
I have no idea what just happend! I was busy looking at the ball (that is now nice and white [when your not looking straight at it in FPS]) and then while i was watching it and just walking up to it and stuff it suddenly became a bright white light! It was like the whole thing was one (the morphing field the mesh and the D light) it was like a blinding star, and [so long as you didnt look straight at the core in FPS when that would bring back the ugly not white ball] it was completely beacutiful and seemed to render perfectly as you would expect a spirit or soul to (in a representational symbolic kinda way) any way this star was there for only a few seconds before the music i was listening to cut out adn the computer crashed to the BSOD (bluescreenofdeath) at witch point i burst out laughing...
Does anyone have ANY idea what that could have been?


Does anyone have ANY idea what that could have been?

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This is because crosshairs can highlight actors, in other words the actor's lighting settings get changed. Unfortunately this currently resets ambientlightfromfloor to true. You can control this behaviour for each weapon by specifyingWell its working great now just that when you look directly at it it no longer applys these effects
allowlitcrosshair = false
in the weapon.ini file