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Posted: Thu Dec 28, 2006 6:31 pm
by psYco
I know its not really the place to ask but ive wanted to know this for a while, how do you do that? (make/apply bump maps alphamaps and lightmaps?) just a simple tute that can be related to RF would be great thanks!
Posted: Fri Dec 29, 2006 6:23 pm
by Microman171
Hello, Now that I have finished some guns I want to put them in Gmax for textures and stuff. I have no idea. ZGmax imports 3ds and blender exports it but it doesnt work. I also tried dxf but it seperated all of the parts.
Thanks for all you help and comments
Microman171
Posted: Sat Dec 30, 2006 10:26 pm
by BLACK_PHOENIX
why dont u try exporting into a OBJ file. i find that they are the easiest to work with as they always export perfectly.
oh, and why dont you just put auto mapping on. then export the uvs into photoshop then texture the uvs and save as a jpeg or bitmap then just apply the textured image. that way u dont have try to get it in to Gmax.
I use maya 8 and 3ds max 9 so i never really have any problems as they are both autodesk products.
Posted: Sun Dec 31, 2006 2:02 am
by jonas
psYco wrote:I know its not really the place to ask but ive wanted to know this for a while, how do you do that? (make/apply bump maps alphamaps and lightmaps?) just a simple tute that can be related to RF would be great thanks!
as far as making bump maps lightmaps extra check
here
and for using them with realityfactory
this will help you out.
Posted: Sun Dec 31, 2006 9:34 pm
by psYco
Thanks LOADS jonas:D ! And like at microman why not export as LWO (from blender) and then import into milkshape from witch you can pretty much export it as anything!!!
Posted: Tue Jan 02, 2007 12:14 am
by Microman171
Beause I have no money to buy milkshape an I have used the trial already
Posted: Fri Jan 26, 2007 12:35 am
by TheFinalCut1V
how do you make this im a noob so i have noo idea what programs do you use, and where do you get the texturesfor stuff like that???????
Posted: Fri Jan 26, 2007 1:10 am
by Microman171
Ummmmm.... I use Blender
http://www.blender3d.org and it took me a while to learn but I learnt it. the textures take me while but I do that in Blender then export as wavefront. The I import into Gmax and set up the bones and envelopes. Then export as NFO then do the normal actor creation stuff. On my next actor I mae I will make a tutorial.