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Posted: Sat Apr 07, 2007 8:23 pm
by darksmaster923
thnx for the comments!
usually, when i am done with the basic design of the level, i add props. there is water-it just looks like crap
Posted: Sat Apr 07, 2007 9:38 pm
by Juutis
I think the models rock too! Awesome characters! I actually like the first picture the most. All the dullness and colourlessness give an interesting effect. It reminds me very much of the Normandy Invasion, and WWII overall. The grey fog just makes the feeling even stronger.
You could, however, animate the fingers in first person weapons. For example, in the pistol (Socom?) the hands just
are there. They don't actually
hold the weapon.
Apart from that, looking great! Certainly a lot better than the demo game.
Posted: Sat Apr 07, 2007 11:52 pm
by scott
yea, i agree, i suggested how to improve it if that wasnt the effect you was after, the dull greynes works nicely, its up to you how you want the game to feel
Posted: Sun Apr 08, 2007 12:28 am
by psYco
YOur game is really shaping up, I like the look of the models etc and it has a great "feel" to it good work man, also yeah your weapons look sweet!
Posted: Sun Apr 08, 2007 1:00 am
by darksmaster923
thx, ill edit the guns to a more stable look. right now, i added a bunch of bots to make it laggy, but now it crashes after i deleted some at exit. CRAP!
Posted: Sun Apr 08, 2007 7:17 pm
by darksmaster923
i deleted one bot and its fine now. the map is 4 on 4 players(including player). i have HUGE ai problems, such as after my buddies and the enemies went through a viscous melee, one of my buddies attacked the allied machine gun i added on a wooden plank on the ocean to help the player.
oh yeah, just HAD to take this shot(another melee, my bots LOVE those)
Posted: Sun Apr 08, 2007 8:35 pm
by zany_001
nice models,but a little bit of terrain,like sand dunes would be cool,unless it gets to laggy.
Posted: Sun Apr 08, 2007 8:38 pm
by darksmaster923
well, theres crappy sand dunes. i dont want to risk adding too much terrain detail though, cuz i made the beach with rfeditopro brushes
Posted: Sun Apr 08, 2007 8:39 pm
by zany_001
wats your computer running like?
Posted: Sun Apr 08, 2007 8:40 pm
by darksmaster923
well, its running very smoothly
Posted: Sun Apr 08, 2007 8:43 pm
by zany_001
no,how fast,cos if yur compuiters useless,then you could add more detail for more advanced computers.
By useless,i mean less than 1.2 ghz.
Posted: Sun Apr 08, 2007 8:44 pm
by darksmaster923
uhh, 2.4 ghz processor 2gb ram, 7600gt vid card
Posted: Sun Apr 08, 2007 8:46 pm
by zany_001
kay,then how high poly are your characters.soz for all the q's but you should be able to add more detail with out lag,like sand dunes,and perhaps sum mountains
Posted: Sun Apr 08, 2007 8:49 pm
by darksmaster923
my characters are 1000 polys with 3 LODs, the third lod is nothing. i could add sand dunes but im using rfeditpro to do my entire map, so theyll look bad. mountains, idk but im using fog so you couldnt see them
Posted: Sun Apr 08, 2007 8:56 pm
by zany_001
ahhh.well,soz for all my silly q's,good luck with your game.characters look awesome BTW.