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Posted: Wed Jul 18, 2007 4:57 pm
by FragMatic
Ill make an original game, if you help me with it! (for free...)

Posted: Wed Jul 18, 2007 5:22 pm
by paradoxnj
All games start off with an idea. Come up with an original idea and you might start seeing some interest spark. Here's a good example...I did a search for "World War" on this forum and it returned 61 unique topics. Assuming that some of them are referring to the same game, I would say about 40 of them are about someone's game they are making.

Amazing how there are tons of games on World War 1 and 2 but no one had the imagination to make one about World War 3? Resistance: Fall of Man comes close. That is actually a game worth playing. They took a concept and added their own spin on it.

Posted: Wed Jul 18, 2007 10:56 pm
by zany_001
actually several of my game ideas have been on ww3, iwould have prefferred mallek to be making one of those,cos it makes the weppon modelling easier,cos i can use my imagination.8-$

Posted: Wed Jul 18, 2007 11:31 pm
by paradoxnj
Why not take a world war and make something based on espionage? It would be quite interesting to learn about what kinds of tools they had back then to spy with. In games like Splinter Cell, you have all the modern technology. Can you imagine what they had to use. They barely had RADAR back then.

Posted: Thu Jul 19, 2007 12:35 am
by zany_001
The first computer was axctually built in WW2, ithink, but it was so secret that until 198something noone knew, and everyone thought it was some American cpomputer. It was designed to break the Enigma code machine. They had some pretty cool mini pistols and stuff too.

EDIT

Has any1 heard from Mallek recently, cos he seems to have disappeared, and im supposed to b working on sum models for him.

Posted: Thu Jul 19, 2007 12:40 am
by darksmaster923
he hasnt been on the forums lately
i assume he hasnt emailed you?

Posted: Thu Jul 19, 2007 12:48 am
by zany_001
no, not for weeks.

Posted: Thu Jul 19, 2007 12:01 pm
by FragMatic
paradoxnj wrote:Why not take a world war and make something based on espionage? It would be quite interesting to learn about what kinds of tools they had back then to spy with. In games like Splinter Cell, you have all the modern technology. Can you imagine what they had to use. They barely had RADAR back then.
saboteur, and sabotage are games like this

Posted: Mon Jul 23, 2007 5:07 am
by zany_001
Malleks disappeared, so im withdrawing my offer to help wid his Enfield until/unless he cums back

Posted: Mon Jul 23, 2007 11:43 am
by bernie
Zany.. you're right about the first computer. It was built in 1941/2 at Martlesham in East Anglia specificaly to break the enigma codes. It was invented by a BT ( then GPO) engineer and it took up a whole room. It was made using thermionic valves (maiinly diodes )( I think the Americans called them vacuum tubes). It consumed an enormous amount of power ( you could heat a room with it). They programmed it with punched cards, very crude but it saved loads of time doing the calculations.
It was known about much earlier than than the 80's by most BT engineers anyway. It probably beacame unrestricted under the 30 year rule which would be early 1970's. I knew about it in the late 1960's but I did work for BT (Then GPO) as an engineer. Martlesham is now the BT research centre and was in the 60's. I always wanted to work there but never made it unfortunately (too dim I suspect).

Posted: Mon Jul 23, 2007 8:42 pm
by zany_001
ah,i see.my dad actually had a punch card computer at his university,and you had to put cards in,and shcedule a turn,and stuff like that. :shock: