Posted: Wed Oct 05, 2005 9:31 pm
Tutorial? It's a .tga texture with transparency slapped on to a brush flagged "window".
To describe the gameplay I would call it more survival. Not a lot of cover seeking as most of the enemies will use only primitive weapons. Yet ammo shortage will force the player to think on the move under pressure. Since to put it simply to stand in fight will just result in running out of ammo and getting overwhelmed.
Although there will be times when the player has to shoot his way through one way or another. But basically expect to be chased almost constantly. The enemies will break down doors in order to get to the player. Also I'm wanting to be able to move objects so the player can barricade doors, etc.
I've experimented with being able to move stuff around already. Just have to figure out how to make boxes pushed up to a door make it harder to break down. Was thinking of perhaps having doors as pawns as well as boxes, etc. Then when touching each other they would act as one entity transferring damage equally amongst them. So if a door say has 500 life and a box has 20 life and you push 2 boxes up to a door. Then when they take 540 damage the boxes would be destroyed as well as the door.
Thats just an example I haven't figured up any exact numbers yet. Will be some times when you do get to stand and fight for your life since I don't want the player to get tired of being chased.
But I guess run and gun is the word for it. Just with a lot of thinking involved, and luck.
To describe the gameplay I would call it more survival. Not a lot of cover seeking as most of the enemies will use only primitive weapons. Yet ammo shortage will force the player to think on the move under pressure. Since to put it simply to stand in fight will just result in running out of ammo and getting overwhelmed.
Although there will be times when the player has to shoot his way through one way or another. But basically expect to be chased almost constantly. The enemies will break down doors in order to get to the player. Also I'm wanting to be able to move objects so the player can barricade doors, etc.
I've experimented with being able to move stuff around already. Just have to figure out how to make boxes pushed up to a door make it harder to break down. Was thinking of perhaps having doors as pawns as well as boxes, etc. Then when touching each other they would act as one entity transferring damage equally amongst them. So if a door say has 500 life and a box has 20 life and you push 2 boxes up to a door. Then when they take 540 damage the boxes would be destroyed as well as the door.
Thats just an example I haven't figured up any exact numbers yet. Will be some times when you do get to stand and fight for your life since I don't want the player to get tired of being chased.
But I guess run and gun is the word for it. Just with a lot of thinking involved, and luck.