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Posted: Fri Sep 02, 2005 11:57 pm
by AndyCR
hmm. it might be i have the tree actor and you dont. try going into the actors folder in windows and adding any actor you want from there.
Posted: Sat Sep 03, 2005 6:45 am
by Guest
Thanks Andy
I still cant get an Actor/sprite in my world/room
I always get that error message
I also noticed the people traped in New Orleans on the news
I am in Australia
if there is some RF fund I will donate
Posted: Sat Sep 03, 2005 3:05 pm
by AndyCR
please post exactl;y what you have in the szactorfile section of the static mesh.
as for the donation thing, rf itself dosent have a fund set up, but you could always donate to the red cross,
http://www.redcross.org/
Posted: Sun Sep 04, 2005 12:12 am
by Lost
ok
I open R/F press enter to get the baseballhead b/ground
I add player start and player setup
I then add staticmesh
szactorfile section of the static mesh.
is blank by default .....I tried the path to the file and just the file name its self....still getting errors
thanks for the patience Andy
Posted: Sun Sep 04, 2005 12:41 am
by AndyCR
no poblem! try this: in the szactorfile section, type Xanibot3.act and see if that one shows up.
Posted: Sun Sep 04, 2005 1:27 am
by Lost
It compiles
and works but I dont see any thing?
Xanibot3.act hang on i will try F1 F2 etc
No I only get my guy on his guts
Posted: Sun Sep 04, 2005 2:04 am
by AndyCR
strange. try clicking the rebuild textured view in rfeditpro, he should show up in-editor too. also, try moving him (i dont know how new you are, if your past that point im not trying to patronize you in any way), he might be somewhere you cant get at.
Posted: Sun Sep 04, 2005 3:11 am
by Guest

I am new and Dumb
he might be somewhere you cant get at. ??
I did look up lol
I reinstalled R/F...every thing is default
Please give intructions to make a one room game with act files etc
and I will send screen shots
thanks Andy
Posted: Sun Sep 04, 2005 3:21 am
by Lost
r/f
Posted: Sun Sep 04, 2005 9:47 pm
by hike1
Posted: Sun Sep 04, 2005 9:52 pm
by AndyCR
im sorry if i insulted you in any way. and your not dumb.
1. open rfeditpro
2. press enter (to add the default room)
3. click the actmaterial dropdown box, and select playersetup
4. press enter
5. select the playerstart entity from the list
6. press enter
7. select the staticmesh entity from the list
8. right-click-drag in the textured view, and drag down till u see your floor
9. click the floor. a lightbulb should move there
10. press enter. it should change to a guy running with the word entity
11. click the object mode button from the toolbar at the top (mouse cursor inside a green box)
12. click the entity running guy in your textured view
13. on the right, double-click the szActorFile section
14. enter xanibot3.act and click ok
15. press the rebuild textured view button, looks like na refresh button with two arrows circling each other on a piece of paper
16. you should see a robot in your textured view. click compile, make sure preview in reality factory is checked, click ok, and see if that works
i followed those steps to the letter, and it works for me.
Posted: Mon Sep 05, 2005 10:18 pm
by Lost
Sorry was away for the weekend
I have two versions of r/f one is 071 and it does not have staticmesh entity
it has staticEntityProxy ?
The latest version does have it I do what you said but still get the error
11. click the object mode button from the toolbar at the top (mouse cursor inside a green box)
On my version there is two butons with mouse cursor icons in the toolbar one is called Modify brushers and faces the other is called Modify templates
what version do yo have I should d/load that? xanibot3.act is not on my pc I searched for it
Ps: you didnt insult me lol I said that about my self
Posted: Mon Sep 05, 2005 10:47 pm
by Lost
I finaly got it working with the latest version
I added babe.act from 071 version and I can see her in my room
I then added babe.act to player setup so Now I am her as well
and it works thanks Andy
next I guess comes the hard part of adding guns etc
Posted: Tue Sep 06, 2005 2:49 am
by AndyCR
i meant the brush select tool, the green box with the cursor in it instead of the purple one.
glad to hear its working!
Posted: Tue Sep 06, 2005 10:08 am
by Lost
I made a room full of cubes and stairs like a mile high ( Well as far as I could stretch it) babe.act is predefined with jumping etc so that was easy

added flames entitie that worked and lit up the place so just had to adjust the hight of the stairs and cubes so she would just make the jump
to make some sort of a challenge
SO I am happy with my one room game for a beginer

but the frustration to get this far I guess it was worth it to learn how it works but some entites the bmp and act file fields are blank and its up to the user to add them.(Why dont they have these with a default actor file and bmps so they at least compile then the user can change it later?) I hope this makes sence? R/F version 71 is kinda like this and easier to use for me than the latest version I tried to add a tree I chose folage entite in the blank bmp field I added a_citytree.bmp ( and that excists in the media bmp folder ) the error I got was cant find a_citytree.bmpa_citytree.bmp?
In other words flame entitie and teleport entite I had no problem when compiling but as for the others it wont compile because of missing files
It is probably more complicated than file names and paths I am not sure
but most entites compile ok
and I do read the tutorials and docs and help but I think the differant versions of R/F and the differant included act files etc is a big issue in the outcome