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Posted: Wed Aug 22, 2007 4:58 am
by darksmaster923
nice weapon.
sorry to be a pain but you might want to slant the end at a 45 degree angle so its not so boxy

Posted: Wed Aug 22, 2007 6:17 am
by Destron
Thanks for the tip, I'll get to that in a bit.
Right now I added some ironsights and switched the bottom of the chamber around.

Image

You aren't that bad

Posted: Wed Aug 22, 2007 6:57 am
by Agentarrow
You're definately better at modeling than me, but then again, I've only had a modeling program for about a week. I like your weapons. they are very wll thought out. The turret, although you could have fewer polys, It would still work fine if you're lazy like me. :twisted: I am currently terrible at scripting, so if anyone would like to help me, I'll gladly accept help. Anyway, I like your ideas Destron. They are very good. The story... you didn't post it yet did you??? nope, didn't think so. Oh well, I do like it and if you want some help on the story, I wrote a book (never did find a publisher) anyway, I'm flowing with Ideas, Just say the word. PM, E Mail, or post, whatever floats your boat. ( if you don't like your boat) Now I'm just rambling so I'm gonna stop.

Posted: Wed Aug 22, 2007 5:27 pm
by darksmaster923
i never could get the hang of wings. but anyway...
i actually perfer the chamber on the left side. then you can see the bullets fly out.
2 suggestions
to make the gun less boxy try extruding and scaling the top like this (warning text art)


__________________
/ Extrude and scale \
----------------------------

and teh 2nd suggestion
ur iron sights are like this(more text art)

_ _
/-\ | | /-\
/ \_|__|__/ \

add a box on the rear sights
like this (OMG TEXT ART! im a text artist! :P)
__
/-\ __|__|___ /-\
/ \_Box here / \

Posted: Wed Aug 22, 2007 5:35 pm
by Destron
That makes absolutely no sense to me, sorry. xD

Posted: Wed Aug 22, 2007 5:37 pm
by darksmaster923
i hope you got the first suggestion.

the second sugesstion is to add a box to teh rear sight

|| ||
||____|_|___||
||Addboxhere||
||__________||

Re: You aren't that bad

Posted: Wed Aug 22, 2007 7:25 pm
by Destron
Agentarrow wrote:You're definately better at modeling than me, but then again, I've only had a modeling program for about a week. I like your weapons. they are very wll thought out. The turret, although you could have fewer polys, It would still work fine if you're lazy like me. :twisted: I am currently terrible at scripting, so if anyone would like to help me, I'll gladly accept help. Anyway, I like your ideas Destron. They are very good. The story... you didn't post it yet did you??? nope, didn't think so. Oh well, I do like it and if you want some help on the story, I wrote a book (never did find a publisher) anyway, I'm flowing with Ideas, Just say the word. PM, E Mail, or post, whatever floats your boat. ( if you don't like your boat) Now I'm just rambling so I'm gonna stop.
Meh, I've only been using Wings3D for about a week or two, and I'm still learning the tools. I'm not an awesome modeler, I just know how to model guns. ;)
Personally, I don't think it's really well "thought-out", I just let the process breathe a bit and progress. I start with simple primtives and keep editing them until they turn into what I want. :P
I'm really worried about modeling and animating characters and creatures, especially humans.

Hmm

Posted: Wed Aug 22, 2007 8:07 pm
by Agentarrow
Well, I only model vehicles. (it's a sad fact) :oops: Anyway, I hope to start on something organic soon. I'm not too bad with MS3D, but not yet good at organic things. As for weapons, I haven't started any, but I could brobably start soon and i'm just rambling again.

Posted: Wed Aug 22, 2007 8:20 pm
by Destron
Hehe, I should get to work on some vehicles. The cool thing about modeling for a sci-fi game is that you don't have to keep too close to real-life objects.
:lol:

I'm going to need to some crashed/bashed cars for my project, so that should be fun. :)

Fun Fun Fun

Posted: Wed Aug 22, 2007 8:38 pm
by Agentarrow
yeah, crashing and bashing is fun, something I might do later (with another game) is that, since the game is inside a computer, and all the vehicles ard data, when you crash a car at high speeds, The crash will literally be stretching and cramming the data. like, when it crashes, I can heve part of the car stretch outwrd and cram backwards.

Posted: Fri Oct 05, 2007 4:15 pm
by MakerOfGames
I really hate to post this info for you Destron, but the game name fracture has been taken. Its a game in production for the ps3 and xbox 360
"http://en.wikipedia.org/wiki/Fracture_(video_game)"
(I couldn't get the link to work right so its just the url)


Nice models btw!

Posted: Fri Oct 05, 2007 4:57 pm
by Destron
:oops: :cry:

(swears under his breath)

I had a great logo worked out and everything, too...

well, that's life. :roll:

...thanks for the info, MoG.

Posted: Fri Oct 05, 2007 5:19 pm
by MakerOfGames
I have had this happen to me too. With my first "game company" name. I had a great logo and everything and refered to it amung my friends for about a year. Then I choose to google it just to see if it was taken, and IT WAS!!! :evil: So that ended that name for me. I had to think up a new one. It wasn't easy either. Because of that experience I now google names before I decide use them.

I know what it's like and thats why I hated to tell you, but I had to.

Posted: Fri Oct 05, 2007 9:55 pm
by steven8
I find Wings 3D very difficult to use. Your models look great, Destron!!

Posted: Fri Oct 05, 2007 10:37 pm
by Destron
Well, *cough*
They were in my Wings3D folder and I forgot to back them up when I reinstalled windows... :lol: