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Posted: Sat Sep 01, 2007 5:56 am
by Agentarrow
yea, I've been doing things like that. I didn't realize that this is the older model. The newer one has the same look, but with about 250 fewer polys. I can merge the wheels into the new one. So it'll have about 1050 in the end And I'll put a few more minutes into trying to do other reductions.

Posted: Sat Sep 01, 2007 6:37 am
by darksmaster923
looking at parts of your screenies again.............
ur last names admin?

Posted: Sun Sep 02, 2007 4:02 am
by Agentarrow
lol, no. I have two accounts on my notebook. A limited and an admin. One is brandon and one is brandon admin. RF and ms3d won't run on the limited. neither will NFSMW or CIV IV. The limited is for various junk I don't want cluttering the Admin desktop. It's logical that you would think that though.

Posted: Tue Sep 11, 2007 5:19 am
by Agentarrow
I have a couple images from my site

Image
this is a hallway on the first level

Image
this is the landing dock where the player starts. It has 36 individual lights all done at different light levels and some with different colors

Image
this is a coridor full of shipping crates.

Posted: Tue Sep 11, 2007 6:05 am
by darksmaster923
you might want to post sum ingame screenies

Posted: Wed Sep 12, 2007 1:06 am
by creeper
I'm getting X-Com vibes from your game. That's a good thing. Like if Microprose released a Quake style X-Com game in the mid-90's.

Posted: Wed Sep 12, 2007 1:28 pm
by paradoxnj
Nice work. I agree with darkmaster though. The editor rendering does not do these screens any justice. These would look better having RF render them. The editor uses a software renderer.

Posted: Thu Sep 13, 2007 4:15 am
by Agentarrow
yea, and if you read the bug reports post, Mine doesn't work. I did post some pictures on there of what's wrong. Unless someone can help me figure this out, This is it.

Posted: Mon Sep 17, 2007 3:27 am
by Agentarrow
Alright, so back on topic.

Ship stats:
The ships are as listed with their stats that actually matter in the game

Helios:
Pilot: Zeth White
Weaponry: Two plasma cannons mounted in front mandibles
Computer: Terra Trooper AI tech computer
Cargo: Can carry weapons, ammo, and one small vehicle (such as motorcycle or hoverbike)
Unique facts: The Helios is based off of a manta ray. It has huge wings and two front mandibles

TT Drop Ship:
Pilot: Trooper pilot unit or Robo AI unit
Weaponry: One rear mounted gatling gun and two forward mounted plasma cannons
Computer: One Targeting computer and one com computer
Cargo: can carry up to six troopers into battle
Unique facts: The TT drop ship is actually only slightly larger than a fighter and is the only vehicle that has a robot instead of a pilot in some cases.

Alien Drop Ship:
Pilot: two alien pilots and one gunner
Weaponry: Three swiveling turret pods controlled by s central pod in which the gunner sits
Computer: None
Cargo: Can carry ten alien troopers in or out of battle
Unique facts: This is a very large craft and can achieve space flight.

Longblade:
Pilot: Mike Plains
Weaponry: Two forward mounted gatling guns
Computer: Custom built onboard AI computer
Cargo: Carries bullets for the ship's guns and ammo for trooper weapons
Unique facts: Mike custom built his own fighter. When He was shot down in a war two years earlier that led to the uniting of Earth, he salvaged the parts and custom repaired the AI computer from his last fighter.

Black Hole:
Pilot: Zeth Black
Weaponry: Two forward mounted plasma guns inside the nose
Computer: Alien Tech Bio-Computer
Cargo: Has no cargo space to save weight and size
Unique facts: Zeth had this fighter made once he took control of the alien army. It is far more powerful than any other alien fighter.

More ships later.

Looking for potential names for the Alien race. All suggestions welcomed.

Posted: Tue Sep 18, 2007 3:33 am
by Agentarrow
Here is a basic atmospheric low flying fighter:

Image
Image It is in its most basic form and has yet to be finished. It has only 234 polys

Posted: Tue Sep 18, 2007 3:43 am
by steven8
Hey, that looks great! Don't add too many more polys, as I'm certain it won't on the screen by itself all the time. Those old N64 games, if you look at their models, they were square as all get out, but used very smart texturing to make this look rounded and so forth.

Keep up the great work!!

Posted: Tue Sep 18, 2007 3:56 am
by steven8
Oh yes, your screens from the editor look good as well. With the texturing, I always tried tried to make my rooms a multiple of the size of the texture. Like if the texture is 256 x 256, I'd make may room 512 x 512 or 768 x 768, then bump the texture over until one corner starts flush in a corner. That way no textures get chopped off at a wall or floor.

Posted: Tue Sep 18, 2007 4:02 am
by Agentarrow
thats good advice

Posted: Fri Sep 28, 2007 3:50 am
by Agentarrow
well, there are also other vehicles in the game. Some you cannot drive.


Terra gunner:
Requires: one driver
Weapon: one roof mounted plasma cannon
Armor: little

Terra Tank: UNDRIVABLE
Requires: full tank crew of eight members
Weapon: One large plasma/bullet combo cannon
Armor: Medium

Terra Hovertank: UNDRIVABLE
Requires: Tank crew, two gunners, and hovertech expert
Weapon: X-Large Plasma/55mm shell combo, Two plasma bolt guns
Armor: Maximum

Drop Ship: UNDRIVEABLE
Requires: Pilot, two gunners
Weapon: Two ball turrets
Armor: medium
*carries vehicles, troops, supplies, and whatever else needed onto the battlefield

Terra Cycle:
Requires: Driver
Weapon: none
Armor: none
*the terra cycle is designed for speed, not battle

Posted: Thu Oct 04, 2007 4:31 pm
by steven8
I think it all looks excellent! I forgot to mention that your basic flier model looks great!