Posted: Wed Sep 19, 2007 6:13 pm
What's with these commands:
You could use FadeOut(1.0,128) in the Setup order of the script to see if this works.
Do they have the same problem? (anims not working). I never got the SetAlpha to work, strangely.The docs wrote: FadeIn(float Time, float Alpha );
Increase the alpha of the actor from its present value to Alpha in Time seconds. The next action is executed only after the alpha value is reached. If the pawn has a weapon actor attached its alpha is taken from the current alpha of the pawn actor.
FadeOut(float Time, float Alpha );
Decrease the alpha of the actor from its present value to Alpha in Time seconds. The next action is executed only after the alpha value is reached. If the pawn has a weapon actor attached its alpha is taken from the current alpha of the pawn actor.
You could use FadeOut(1.0,128) in the Setup order of the script to see if this works.