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Posted: Tue Oct 09, 2007 12:18 am
by steven8
It's good to just create a group of folders that simulate the same setup used by RF, put in all the graphics, sounds, scripts, ini files and the RF executable you've been using to run your creation into these, then used a good free install creator program such as clickteam to package it all up for distribution.

I used gamebuilder to do mine way back when. It was a pain constantly trying to run my game and putting each missing file into place. It worked, but took most of a day. :) Give my suggestion above a try. Good luck!

Posted: Tue Oct 09, 2007 1:08 am
by DeyanMarkovski
I don't know how to compile the game

Posted: Tue Oct 09, 2007 5:09 am
by darksmaster923
ah but thats the beauty of rf. it is already compiled. just delete the things unnessary to ur game like the tools and docs, and that is ur game.

Posted: Tue Oct 09, 2007 5:25 pm
by DeyanMarkovski
:?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:
ok, I will delete tools and docs and send the game to someone, but I don't know what he must to do to start my game :cry:

Posted: Tue Oct 09, 2007 7:27 pm
by Juutis
He can start the game with RealityFactory.exe. Just like you do too. You must use IniEditor.exe in your tools folder to set a starting level for the game. If you don't change the starting level, the RF demo will start.

Posted: Tue Oct 09, 2007 7:56 pm
by DeyanMarkovski
:shock: :shock: :shock: :shock: :shock:
I don't know how to set a starting level for the game. Image

Posted: Tue Oct 09, 2007 7:58 pm
by darksmaster923
In the tools folder there is an app called IniEditor. There is an option for a starting level. You press the 3 little ... next to it and browse to your level.

Posted: Tue Oct 09, 2007 9:59 pm
by DeyanMarkovski
deeeeeeba maaaamu ne stava
Image

Posted: Wed Oct 10, 2007 1:00 am
by steven8
Image

You need the levels folder, which my inieditor defaulted to when I click it. You have to understand that the RealitFactory.exe merely runs the engine, and it looks to the ini files to know which thing to put in there when it runs. The RealityFactory.exe is NOT 'your game'. You game is the levels you have created and the artwork you have created. Once you link the engine (RF.exe) to these levels art, sounds, etc. - then you have your game.

Posted: Wed Oct 10, 2007 1:21 am
by DeyanMarkovski
steven8 wrote: link the engine (RF.exe) to these levels art, sounds, etc.
I can't.

Posted: Wed Oct 10, 2007 4:03 am
by steven8
DeyanMarkovski wrote:
steven8 wrote: link the engine (RF.exe) to these levels art, sounds, etc.
I can't.
You do it by the ini files. The exe reads the ini files and uses the content you call for.

Posted: Wed Oct 10, 2007 4:39 am
by DeyanMarkovski
When I send the game to someone where he must click to start the game?

Posted: Wed Oct 10, 2007 4:52 am
by steven8
They would click the RF.exe to start the game.

Posted: Wed Oct 10, 2007 5:04 am
by DeyanMarkovski
RF.exe or RealityFactory.exe
:?:

Posted: Wed Oct 10, 2007 5:13 am
by steven8
DeyanMarkovski wrote:RF.exe or RealityFactory.exe
:?:
RealityFactory.exe.