Posted: Wed Oct 31, 2007 4:07 am
I'm sorry federico. I haven't had a chance to try it. I can't today, because I have to go on a little trip, but I'll give it a try Thursday. It sure is beautiful work, my friend.
Let your game become a reality!
http://forum.realityfactory.info/
Download:Patch for the Alpha1 release.
- Fix errors in the Weapon/projectile system
- New Update method.
Use this values in PhysicsSystem:
LoopEachFrame = 17
IterationTime = 60
Searching for fullscreen driver
Initializing Game Shell...
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--- Reality Factory 0.76A ---
--- For more Information, visit: ---
--- http://www.realityfactory.info ---
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Parsed RealityFactory.ini file
Genesis3D Initialized
*INFO* VFS detected (not encrypted)...
Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Loading Character.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Entering CRFMenu::DoMenu()
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: demo1.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing NewtonGameDynamics Physics Manager System...
The TimeTick Value in the CommonData class is the time that has passed since the last frame. So it can vary depending on how much time it took to do all calculations and rendering for the last frame.A question for QoD: Is the TimeTicks value passed to the CommonData classes a "sliced time"?
This is mainly due to the incorrect sound preload. I hope someone could help me to figure out how to correctly preload these resources.also sometimes when the crates and object get bounced around the level to quickly it freezes.