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Posted: Fri Nov 02, 2007 11:50 pm
by ardentcrest
txl please..
steven8 wrote:Not too big for a game itself, but big for uploading to be downloaded. People balked at the texture collection I uploaded because it was like 137 mbs.
do you have a link steven
Posted: Sat Nov 03, 2007 2:11 am
by steven8
ardentcrest wrote:
do you have a link steven
I'm not even sure I have it anymore. I'll have to see if I saved it to disk somewhere.
Posted: Sat Nov 03, 2007 2:29 am
by Agentarrow
heh, It seems that the things you need you don't have, when we cleaned out our office, we couldn't find photoshop, but we did find a backup disk for our first IBM compatible computer... Go figure. So when I looked for Photoshop, i found "IBM BACKUP 3-12-95" and a computer code my dad wrote that took him a whole year then that he could duplicate in a couple hours. A bunch of other cool stuff, like a mouse ring that you put on your finger and point and click. it's no good for games but is still fun.
Posted: Sat Nov 03, 2007 3:33 am
by steven8
QoD may still have it somewhere. It's just not on the download page anymore.
Posted: Sat Nov 03, 2007 4:13 am
by fps
are you looking for that photorealistic texture pack thing.
I should really let you guys know that while i was working on this stuff through highschool i didnt have a usb drive or working internet at home.
but i have 50 or more disks full worh both work onmy game, resources, and about every single downloadable item on the entire rf fourm for the better part of 4 years.
if thats what you need. or anything else. i might be the guy to ask.
but im not sure if thats what your looking for.
ps.
the game looks great. a detailed city will be difficult on your fps(my name).
. but if you make all the unseen brush faces sky, it will really kick your level into gear.
also it looks like i am not the only one who has played action halflife.
your playermodel is almost the same one i used to test my game to start with.
I would suggest you take a look at "the specialists" mod also but be carefull. that game has distracted my from so much work time that it is not funny.
Posted: Sat Nov 03, 2007 4:19 pm
by vrageprogrammer
Posted: Wed Nov 07, 2007 6:58 pm
by vrageprogrammer
Reduced the game to 49 MB, will be uploading on filefront!
Posted: Wed Nov 07, 2007 10:42 pm
by Agentarrow
cool, I wont be able to do it tho... Force recon, Terra Trooper and Nihris dont like my CPU, so why should I believe Wolfgang would? (no offense but RF created programs just don't like my graphics card)
Posted: Thu Nov 08, 2007 5:33 am
by vrageprogrammer
I have a P3 with no 3d accelerator and Wolfang works with a bit of tweaking.....Should work for you If you give me your system Specs! Also, I have included the Video Tweaker which comes with RF so you can run the game on RF!
Posted: Thu Nov 08, 2007 6:30 am
by Destron
fps wrote:are you looking for that photorealistic texture pack thing.
I should really let you guys know that while i was working on this stuff through highschool i didnt have a usb drive or working internet at home.
but i have 50 or more disks full worh both work onmy game, resources, and about every single downloadable item on the entire rf fourm for the better part of 4 years.
if thats what you need. or anything else. i might be the guy to ask.
but im not sure if thats what your looking for.
ps.
the game looks great. a detailed city will be difficult on your fps(my name).
. but if you make all the unseen brush faces sky, it will really kick your level into gear.
also it looks like i am not the only one who has played action halflife.
your playermodel is almost the same one i used to test my game to start with.
I would suggest you take a look at "the specialists" mod also but be carefull. that game has distracted my from so much work time that it is not funny.
OMG OMG OMG
UPLOAD UPLOAD UPLOAD!!!!!
Posted: Thu Nov 08, 2007 7:27 am
by vrageprogrammer
YES! Found a LOT of textures to use in RF. And a set of ready made actors .....
HERE:
http://hosted.filefront.com/realityfactory/1645030
Posted: Thu Nov 08, 2007 2:42 pm
by fps
sure, where should i upload it to???
Posted: Thu Nov 08, 2007 3:28 pm
by vrageprogrammer
If you have got the RF photorealistic texture thing upload it at filefront...you can use my ID or make a new one there or use an existing one if you have it!
Posted: Thu Nov 08, 2007 3:39 pm
by ardentcrest
fps wrote:sure, where should i upload it to???
vrageprogrammer wrote:you can use my ID
Or you can use my one PM me if you want it
Posted: Thu Nov 08, 2007 4:49 pm
by vrageprogrammer
Created a new ID, you can use it:
User name: RFresources
Password: genesis