Posted: Thu Jan 03, 2008 2:41 pm
Try using ActivateTrigger("Change");
in at the start of your LowLevel("HidePawn"); routine
like this:
HidePawn[()
{
ActivateTrigger("Change");
etc...
etc...
}]
and comment out the SetEventState("Change",true); from the Die routine
that should make it work.
in at the start of your LowLevel("HidePawn"); routine
like this:
HidePawn[()
{
ActivateTrigger("Change");
etc...
etc...
}]
and comment out the SetEventState("Change",true); from the Die routine
that should make it work.