Conversations without voice actors?

Game Design, Story, Game Play.
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darksmaster923
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Re: Conversations without voice actors?

Post by darksmaster923 »

maybe you shuld be a gaem designer. you know what i mean
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MakerOfGames
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Re: Conversations without voice actors?

Post by MakerOfGames »

I understand you darkmaster, and I do hope to make it into the industry someday. Ideally I would have my own independent game company, but working for any game company would be great. I hope what I am able to make/learn from RF(and future release RF2) along with my game project I can propel myself right into the industry. But alas, I am a computer science major in college with sparse free time, so eventually I hope my hobby can make my career. Thats why I added RF2 along with RF because what I want to make in my game would never be able to run in RF and it will take me many more years before I will be able to finish my project. I would have gone to college for game design but I wanted a career to fall back on if I couldn't make it. So yes, I am working to become a professional game designer.
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vrageprogrammer
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Re: Conversations without voice actors?

Post by vrageprogrammer »

Use a Text to speech software.
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MakerOfGames
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Re: Conversations without voice actors?

Post by MakerOfGames »

vrageprogrammer wrote:Use a Text to speech software.
Should rock.

That may work, however, technology still doesn't enable a computer to speak fluid English(or any language). The voices might come out sounding robotic at times. I would still suggest trying it, but beware as it might have undesired effects.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
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