Page 2 of 2

Re: Conversations without voice actors?

Posted: Sat Feb 16, 2008 3:44 am
by darksmaster923
maybe you shuld be a gaem designer. you know what i mean

Re: Conversations without voice actors?

Posted: Sat Feb 16, 2008 4:14 am
by MakerOfGames
I understand you darkmaster, and I do hope to make it into the industry someday. Ideally I would have my own independent game company, but working for any game company would be great. I hope what I am able to make/learn from RF(and future release RF2) along with my game project I can propel myself right into the industry. But alas, I am a computer science major in college with sparse free time, so eventually I hope my hobby can make my career. Thats why I added RF2 along with RF because what I want to make in my game would never be able to run in RF and it will take me many more years before I will be able to finish my project. I would have gone to college for game design but I wanted a career to fall back on if I couldn't make it. So yes, I am working to become a professional game designer.

Re: Conversations without voice actors?

Posted: Sat Feb 16, 2008 9:54 am
by vrageprogrammer
Use a Text to speech software.
Should rock.

Re: Conversations without voice actors?

Posted: Sun Feb 17, 2008 5:42 am
by MakerOfGames
vrageprogrammer wrote:Use a Text to speech software.
Should rock.

That may work, however, technology still doesn't enable a computer to speak fluid English(or any language). The voices might come out sounding robotic at times. I would still suggest trying it, but beware as it might have undesired effects.