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Re: I can't get bumpmapping to work

Posted: Fri Feb 22, 2008 5:34 pm
by bernie
Thanks Zidane, looking forward to that. Correct me if I am wrong but I thought Entidad3d was the Spanish version of RF but perhaps not as up to date.

Re: I can't get bumpmapping to work

Posted: Fri Feb 22, 2008 5:41 pm
by Zidane
Yes bernie, entidad3d is the Spanish version, the engine is Genesis3d but has no scripts and their technical level is quite worse than the RF

Re: I can't get bumpmapping to work

Posted: Sat Feb 23, 2008 3:26 am
by darksmaster923
so the level is all an SEP?

Re: I can't get bumpmapping to work

Posted: Sat Feb 23, 2008 1:03 pm
by Zidane
What is SEP? The level is brushes and act

Re: I can't get bumpmapping to work

Posted: Sat Feb 23, 2008 1:21 pm
by bernie
SEP = StaticEntityProxy. Used for actors.
If there is no scripting in entitad3d how do you get enemies to attack, is the ai programmed in to entitad3d?

Re: I can't get bumpmapping to work

Posted: Sat Feb 23, 2008 1:29 pm
by Zidane
In Entidad3D enemies are configured with a BotActorStart entity, which has some parameters for defining behavior. There are no scripts but there are "commands" to turn on or off lights, change the player, activate sounds, activate models, etc.

My level is not SEP built, all the architecture are brushes , except decorations

Re: I can't get bumpmapping to work

Posted: Sat Feb 23, 2008 2:51 pm
by bernie
Interesting is't it, how two seperate groups can take a program and move it on taking a completely different approach.

Re: I can't get bumpmapping to work

Posted: Sat Feb 23, 2008 3:04 pm
by Zidane
Yes, everything is based on entities. This is very convenient but also greatly limits

Re: I can't get bumpmapping to work

Posted: Sun Feb 24, 2008 10:43 am
by Allanon
Entidad 3D means Entity 3D in English and it is a heavily modified version of Genesis3d's GTest program. They added a lot of new entities and features plus some new tools. You can read about if from their manual (Translated to English using Google).

Re: I can't get bumpmapping to work

Posted: Mon Feb 25, 2008 2:48 pm
by Zidane
Yes, but it is much less potent than RF. I have been 3 years with Entidad3d and desing 5 games, but I am not satisfied, so I translade RF.