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Re: SkullCrack -Unleash The Beast-

Posted: Wed Feb 27, 2008 3:00 am
by MakerOfGames
Personally I think subtitles with original voices would add an interesting aspect that's hard to describe. I can't wait to see your finished project!

Re: SkullCrack -Unleash The Beast-

Posted: Wed Feb 27, 2008 3:39 am
by Destron
Zidane wrote:But with a little extra effort, I will create a system of subtitles in English
Yes, you could even use Google translation for that too. For the most part I can understand what you're saying.
And thank you for the explanation about radiosity. :)

Re: SkullCrack -Unleash The Beast-

Posted: Wed Feb 27, 2008 4:23 am
by Zidane
Thanks to you for read this post

Re: SkullCrack -Unleash The Beast-

Posted: Wed Feb 27, 2008 4:42 pm
by Sph!nx
Ah, I take it you don't work alone then?
Zidane wrote:I have not made the models, nor textures. Only textures bump mapping, normal mapping, editing models, and animations ... So it is mine.
This statement only applies for free to use, royalty free work or when you've got permission from the authors.

I'm not implying you are stealing or anything but I'm active in gaming communities for many years now and I've seen people get in trouble for just that. I felt the need to point it out because it struck me that most of those people say exactly what you just said as their defence.

Don't be offended, I mean it well.

Re: SkullCrack -Unleash The Beast-

Posted: Wed Feb 27, 2008 5:16 pm
by Zidane
Well, I am 28 years old, I am a computer engineer, I was so many laws on the computer to know very well that I can not do and what I can do.

The textures, its author authorizes use while your game does not have economic benefits, and while you named its author: http://www.davegh.com/

The same is true models, some models are created by the community Entidad3D, and are used freely. Other models are games which are abandonware and muach models are from free 3ds models of http://www.turbosquid.com

There is no problem with what I am doing, because I allow their authors and do not get any economic benefit.

Greetings

Re: SkullCrack -Unleash The Beast-

Posted: Wed Feb 27, 2008 5:45 pm
by Sph!nx
Right, just what I said. Good luck ^^

Re: SkullCrack -Unleash The Beast-

Posted: Wed Feb 27, 2008 5:51 pm
by Zidane
Thanks you

Re: SkullCrack -Unleash The Beast-

Posted: Thu Feb 28, 2008 3:22 am
by Destron
Here, something to watch out for...

http://img403.imageshack.us/my.php?imag ... 013is7.jpg

In that screenshot, it looks like you're using the fast zombie model from Half-Life 2... if this is true, then including it in your game would be copyright infringement (in the U.S. at least, not sure about Spain). Just be careful.

Re: SkullCrack -Unleash The Beast-

Posted: Thu Feb 28, 2008 3:43 pm
by Zidane
Yes, only for a screen, i dont use this model.

Re: SkullCrack -Unleash The Beast-

Posted: Tue Apr 01, 2008 2:25 am
by Zidane
Hi. I posted a new video. 3ยบ person camera scripted:

http://www.youtube.com/watch?v=vwy7IORVFhM&

Re: SkullCrack -Unleash The Beast-

Posted: Tue Apr 01, 2008 3:51 am
by MakerOfGames
Wow! Very nice! I can't wait to see more!

Re: SkullCrack -Unleash The Beast-

Posted: Tue Apr 01, 2008 4:59 pm
by MichaelRissling
Wow, just wanted to say this game looks really great, and like everyone else am excited to see more.

Re: SkullCrack -Unleash The Beast-

Posted: Tue Apr 01, 2008 9:03 pm
by Sph!nx
It looks very professional!

Re: SkullCrack -Unleash The Beast-

Posted: Wed Apr 02, 2008 1:12 am
by darksmaster923
it looks really cool! are you sure you did not use EMBM bumpmaps?

Re: SkullCrack -Unleash The Beast-

Posted: Wed Apr 02, 2008 3:54 pm
by Zidane
I always use EMBM