It works, but not completely. When the game first loads I still start with the old player and after a few seconds I can behond the new pawn. Also, the 'old' player model is not rendered, its still there. I can still see the gun, hear him walk and control his movements.
Is there something to be done it an .ini or something?
Here's my script so far :
Code: Select all
{
Spawn[()
{
Console(true);
PlayAnimation("anim_idle", true, "");
LowLevel("Setup");
}]
Setup[()
{
AttachCamera();
PlayerRender(false);
}]
}