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Re: How do they do that? (Bump Mapping Help)

Posted: Mon Jul 07, 2008 6:39 pm
by paradoxnj
Try bumpmapping a brick surface. Pavement is grey. To combine with a greyscale map would not produce very good results.

Re: How do they do that? (Bump Mapping Help)

Posted: Mon Jul 07, 2008 6:58 pm
by metal_head
Well with a brick texture is almost ok,but there's that black spot between the bricks.
Hey,can you give me a screenshot of your Imga Converter tool's settings before you export the texture,maybe it will help me :)

Re: How do they do that? (Bump Mapping Help)

Posted: Mon Jul 07, 2008 8:29 pm
by paradoxnj
Ok. Do the following in the Image Converter:

1. Select your bitmap
2. Select the size of your bitmap (mine was 128x128)
3. Check on "Generate Specular Map"
4. Check on "Generate Grey-Scale Bump Map"
5. Select 24-Bit Bump Map
6. Click the "<< Convert >>" button

Re: How do they do that? (Bump Mapping Help)

Posted: Mon Jul 07, 2008 8:38 pm
by metal_head
I did all of this,but it was still dark.I think it was because of the Brightness level I set it to a lower value and it worked! Thanks a lot for all your help and time paradoxnj! That's one more thing done in my game :)

Re: How do they do that? (Bump Mapping Help)

Posted: Mon Jul 07, 2008 9:16 pm
by paradoxnj
Screenshot would be cool. :wink:

Re: How do they do that? (Bump Mapping Help)

Posted: Mon Jul 07, 2008 10:22 pm
by metal_head
Here ya go ! :)
Just please don't look at the HUD! :D I'm working on it right now!

Re: How do they do that? (Bump Mapping Help)

Posted: Tue Jul 08, 2008 1:24 pm
by paradoxnj
Nice. QoD, can you add the information about how to get bump mapping working in the FAQ?

Re: How do they do that? (Bump Mapping Help)

Posted: Tue Jul 08, 2008 10:06 pm
by metal_head
That would be nice!