Re: Mega Cool Water Effect (is it a model?)
Posted: Tue Oct 28, 2008 3:51 pm
The flipbooks are for the waterfalls
(Maybe I should have said that...)
For reflections on other objects you could flag a brush "mirror" and set "mirror1st" in the player.ini file to "true", and make sure the "actor name" value in the player setup entity is (for example) virgil.act ... I just need to test it once I get home (darn Apple computers!
)
For reflections on other objects you could flag a brush "mirror" and set "mirror1st" in the player.ini file to "true", and make sure the "actor name" value in the player setup entity is (for example) virgil.act ... I just need to test it once I get home (darn Apple computers!