My Buggy Level :D

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
User avatar
creekmonkey
Posts: 116
Joined: Tue Oct 23, 2007 2:55 pm

Re: My Buggy Level :D

Post by creekmonkey »

here is a short video of my vehicle. you can see if it might be helpful.

http://www.youtube.com/watch?v=dY3QMfh0goE
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: My Buggy Level :D

Post by metal_head »

Looks Cool! But the player has to accelerate the vehicle,right? I want the vehicle to eccelerate itself and stop itself and when the player kills all the bad guys the vehicle to start moving again :) is that possible?
User avatar
creekmonkey
Posts: 116
Joined: Tue Oct 23, 2007 2:55 pm

Re: My Buggy Level :D

Post by creekmonkey »

yes in my game the player has to accelerate and brake the vehicle using keys.

im sure it could be done with scripting, try setting a varriable to store number of enimies, set the speed in your script,

if(# of enimes > 0)
{
speed = whatever;
}
else
{
speed = 0;
}

to turn or periodically stop vehicle us the if(GetDistanceTo("pawn name"))

making your player stay in the vehicle seems the biggest problem to me, im interested to see how you work it out.
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: My Buggy Level :D

Post by metal_head »

Yes,I saw that in the script,cool Idea BTW (about that rail car).
Post Reply