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Re: RF2 Project: Whispers in the darkness
Posted: Fri Nov 21, 2008 11:33 pm
by Agentarrow
This new Engine is called NGE
the guy that made the engine has no problem with commercial games, but the systems he integrated into the engine require a license for commercial games.
Re: RF2 Project: Whispers in the darkness
Posted: Sat Nov 22, 2008 9:46 pm
by paradoxnj
It uses Irrlicht as it's rendering engine. There are no commercial restrictions that I am aware of with Irrlicht.
Re: RF2 Project: Whispers in the darkness
Posted: Sun Nov 23, 2008 12:02 am
by Agentarrow
really? The guy I was talking to said that the render and audio engine required licenses purchased for a total of $100 for commercial games.
Re: RF2 Project: Whispers in the darkness
Posted: Sun Nov 23, 2008 2:59 am
by paradoxnj
Irrlicht License
irrKlang License
Seems like irrKlang is the culprit. He should switch to something more free.