The demo is a lot like the Asylum demo,
get it at
http://terrymorgan.net/download.htm, you could also
try the default RF weapons contained in your physics demo.
same weapons,
same weapons, projectiles, fired by the baddies.
Mail me at
hike1213@yahoo.com, I'll send you the whole 100MB thing by snail mail, I mainly don't want my actors to be stolen, the static meshes aren't all that great.
Would it be simpler to encrypt the rfvfs.exe, say it could only
be used with one .vfs file, so they'd need the rfvfs.exe that
assembled it? Anybody know how this stuff is encrypted on
other engines? The big commercial engines just attack you
with lawyers if you rob them, not an option for us.
Initializing Game Shell...
----------------------------------------------------------
--- Reality Factory 075 test build ---
--- Powered for physics by the physics Engine: Tokamak ---
--- And graphics by the 3D graphics engine Genesis 3D ---
--- Info:
http://dhost.info/realityfactory/index.htm ---
----------------------------------------------------------
Start executing RF
VFS with Encryption key was found, Decrypting on VFS is activated
Parsed RealityFactory.ini file
Genesis 3d Initialized
Initializing Camera Manager...
Loaded install\camera.ini
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Loaded install\menu2.ini
Loaded media\bitmaps\menu\firstday2.jpg
Loaded media\bitmaps\menu\images.bmp
Loaded media\bitmaps\menu\a_images.bmp
Loaded media\bitmaps\menu\images1.bmp
Loaded media\bitmaps\menu\a_images1.bmp
Loaded media\bitmaps\menu\remap2.bmp
Loaded media\bitmaps\menu\a_remap.bmp
Loaded media\bitmaps\menu\credits.bmp
Loaded media\bitmaps\menu\a_credits.bmp
Loaded media\bitmaps\menu\images2.bmp
Loaded media\bitmaps\menu\a_images2.bmp
Loaded media\bitmaps\menu\titles.bmp
Loaded media\bitmaps\menu\a_titles.bmp
Loaded media\bitmaps\fonts\Cour8B.bmp
Loaded media\bitmaps\fonts\a_Cour8B.bmp
Loaded media\bitmaps\fonts\Cour8B.dat
Loaded media\bitmaps\fonts\Cour8W.bmp
Loaded media\bitmaps\fonts\a_Cour8W.bmp
Loaded media\bitmaps\fonts\Cour8W.dat
Loaded media\bitmaps\fonts\Cour11B.bmp
Loaded media\bitmaps\fonts\a_Cour11B.bmp
Loaded media\bitmaps\fonts\Cour11B.dat
Loaded media\bitmaps\fonts\Cour11W.bmp
Loaded media\bitmaps\fonts\a_Cour11W.bmp
Loaded media\bitmaps\fonts\Cour11W.dat
Loaded media\bitmaps\fonts\Cour12B.bmp
Loaded media\bitmaps\fonts\a_Cour12B.bmp
Loaded media\bitmaps\fonts\Cour12B.dat
Loaded media\bitmaps\fonts\Cour12W.bmp
Loaded media\bitmaps\fonts\a_Cour12W.bmp
Loaded media\bitmaps\fonts\Cour12W.dat
Loaded media\bitmaps\fonts\Cour148B.bmp
Loaded media\bitmaps\fonts\a_Cour148B.bmp
Loaded media\bitmaps\fonts\Cour148B.dat
Loaded media\bitmaps\fonts\Cour148W.bmp
Loaded media\bitmaps\fonts\a_Cour148W.bmp
Loaded media\bitmaps\fonts\Cour148W.dat
Loaded media\bitmaps\fonts\Cour10B.bmp
Loaded media\bitmaps\fonts\a_Cour10B.bmp
Loaded media\bitmaps\fonts\Cour10B.dat
Loaded media\bitmaps\fonts\Cour10W.bmp
Loaded media\bitmaps\fonts\a_Cour10W.bmp
Loaded media\bitmaps\fonts\Cour10W.dat
Loaded media\bitmaps\fonts\Cour14B.bmp
Loaded media\bitmaps\fonts\a_Cour14B.bmp
Loaded media\bitmaps\fonts\Cour14B.dat
Loaded media\bitmaps\fonts\Cour14W.bmp
Loaded media\bitmaps\fonts\a_Cour14W.bmp
Loaded media\bitmaps\fonts\Cour14W.dat
Loaded media\bitmaps\fonts\Cour16B.bmp
Loaded media\bitmaps\fonts\a_Cour16B.bmp
Loaded media\bitmaps\fonts\Cour16B.dat
Loaded media\bitmaps\fonts\Cour16W.bmp
Loaded media\bitmaps\fonts\a_Cour16W.bmp
Loaded media\bitmaps\fonts\Cour16W.dat
Loaded media\bitmaps\fonts\Cour16W.bmp
Loaded media\bitmaps\fonts\a_Cour16W.bmp
Loaded media\bitmaps\fonts\Cour16W.dat
Loaded media\bitmaps\fonts\drgtan12.bmp
Loaded media\bitmaps\fonts\a_drgtan12.bmp
Loaded media\bitmaps\fonts\drgtan12.dat
Loaded media\bitmaps\fonts\drgbrwn20.bmp
Loaded media\bitmaps\fonts\a_drgbrwn20.bmp
Loaded media\bitmaps\fonts\drgbrwn20.dat
Loaded media\bitmaps\fonts\drgtan20.bmp
Loaded media\bitmaps\fonts\a_drgtan20.bmp
Loaded media\bitmaps\fonts\drgtan20.dat
Loaded media\bitmaps\fonts\drglittan12.bmp
Loaded media\bitmaps\fonts\a_drglittan12.bmp
Loaded media\bitmaps\fonts\drglittan12.dat
Loaded media\bitmaps\fonts\drglitbrwn12.bmp
Loaded media\bitmaps\fonts\a_drglitbrwn12.bmp
Loaded media\bitmaps\fonts\drglitbrwn12.dat
Loaded media\bitmaps\fonts\drggray10.bmp
Loaded media\bitmaps\fonts\a_drggray10.bmp
Loaded media\bitmaps\fonts\drggray10.dat
Loaded media\bitmaps\fonts\drgltgrn8.bmp
Loaded media\bitmaps\fonts\a_drgltgrn8.bmp
Loaded media\bitmaps\fonts\drgltgrn8.dat
Loaded media\bitmaps\fonts\drggray20.bmp
Loaded media\bitmaps\fonts\a_drggray20.bmp
Loaded media\bitmaps\fonts\drggray20.dat
Loaded media\bitmaps\fonts\drgltgrn14.bmp
Loaded media\bitmaps\fonts\a_drgltgrn14.bmp
Loaded media\bitmaps\fonts\drgltgrn14.dat
Loaded media\bitmaps\fonts\drgdkbrn8.bmp
Loaded media\bitmaps\fonts\a_drgdkbrn8.bmp
Loaded media\bitmaps\fonts\drgdkbrn8.dat
Loaded media\bitmaps\fonts\drgbrwn20.bmp
Loaded media\bitmaps\fonts\a_drgbrwn20.bmp
Loaded media\bitmaps\fonts\drgbrwn20.dat
Loaded media\bitmaps\fonts\drgbrwn12.bmp
Loaded media\bitmaps\fonts\a_drgbrwn12.bmp
Loaded media\bitmaps\fonts\drgbrwn12.dat
Loaded media\bitmaps\menu\cursor.bmp
Loaded media\bitmaps\menu\a_cursor.bmp
Loaded media\bitmaps\menu\crosshair.bmp
Loaded media\bitmaps\menu\a_crosshair.bmp
Loaded media\bitmaps\menu\crosshair.bmp
Loaded media\bitmaps\menu\a_crosshair.bmp
OpenRFFile: File open attempt in DOS-mode failed, try now in VFS, file 'media\audio\menu\pop1.wav'
Loaded media\audio\menu\pop1.wav
OpenRFFile: File open attempt in DOS-mode failed, try now in VFS, file 'media\audio\menu\pop2.wav'
Loaded media\audio\menu\pop2.wav
OpenRFFile: File open attempt in DOS-mode failed, try now in VFS, file 'media\audio\menu\pop1.wav'
Loaded media\audio\menu\pop1.wav
Initializing Menu
Loaded install\control.ini
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Entering CRFMenu::DoMenu()
Creating Camera
Entering ProcessMenu...
CRFMenu::ProcessMenu Entered
Entering Windows Message Loop, Rendering Game Menu
Loaded media\bitmaps\menu\loading.bmp
Initializing Level: isle.bsp
Configuring Camera Defaults...
Loaded install\camera.ini
Loaded media\levels\isle.bsp
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Loaded install\material.ini
Parsing Environment Setup Entity...
Initializing Model Manager...
Loaded media\audio\woowoo3.wav
Creating Player Avatar...
Loaded install\playersetup.ini
Loaded media\audio\die.wav
Loaded media\audio\die1.wav
Loaded media\audio\ohmigod.wav
Loaded media\audio\yay.wav
Loaded media\audio\smunch.wav
Loaded media\audio\mumble1.wav
Loading Player Avatar...
Loaded media\actors\Ernie.act
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Loaded install\environment.ini
Loaded media\audio\waterwalk.wav
Parsing PlayerSetup Entity
Set LevelViewpoint
Set Initial Player Actor Scale, Rotation, Shadow and Lighting
Set Player Bounding Box
Parsing EnvironmentSetup Entity
Loaded install\player.ini
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Loaded media\audio\ambwind2.wav
Loaded media\audio\ambien6.wav
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Loaded media\actors\raintree3.act
Loaded media\bitmaps\tree1_black.bmp
Loaded media\bitmaps\raintreealpha.bmp
Loaded media\actors\tree165red.act
Loaded media\actors\treepalm.act
Loaded media\actors\minegrav.act
Initializing Static Mesh Subsystem...
OpenRFFile: File open attempt in DOS-mode failed, try now in VFS, file 'media\actors\smoothne.act'
Loaded media\actors\smoothne.act
CStaticMesh: can't create def from file 'smoothne.act'
CStaticMesh: can't create VertMatList from file 'smoothne.act'
Shutting Down AVIFile Video Subsystem...
Shutting Down Network Manager Subsystem...
Shutting Down Collision Manager Subsystem...
Shutting Down RF Menu Manager Subsystem...
Shutting Down CD Audio Manager Subsystem...
Shutting Down Midi Audio Manager Subsystem...
Shutting Down Audio Manager Subsystem...
Shutting Down User Input Manager Subsystem...
Shutting Down Camera Manager Subsystem...
Shutting Down Graphics Subsystem...