A low dungeon ceiling?

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Veleran
Posts: 900
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Post by Veleran »

Here is the more "final" lightning.
Following the my brothers comment,-which is ussaly right,
i deleted the fake lights and left only the lights that are in the same place with the torch flames.


http://veleran.tripod.com/Lugdush/screenshots.html
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Torchlightsthumb.jpg
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Jim

Post by Jim »

Looks good, but why does the ceiling (very top middle one) light up at the edges?
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Spyrewolf
Posts: 450
Joined: Tue Jul 05, 2005 4:53 am
Location: Wellington::New Zealand

Post by Spyrewolf »

Oh snap! this is all done in max! this is cool i've never seen entire levels designed in max, very very NICE!
My brother manolis told me that in real life a room like that would have arches to support it,so i changed.
At the center of the room,the ceiling is a vault-although the light does nt reach the top.
The vault is made of meshes similar to terrain-these triangular boxes.
yeah when i saw your first shots i was gonna say have a more natural type celing, these are amaing shots veleran,

with all this talk of RF being dated, i think you have just proved em wrong, sure it aint no doom3 or what have you, but being dated.....NAH!
Veleran
Posts: 900
Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Post by Veleran »

The edges are lit and not the ceiling dome,because the lights are all not under the dome to light it.
For the moment im busy making actors,player and normal mapping detail for them.
After this,i can experiment and design better levels i hope.
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