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Re: Converting .gmax to .3dt

Posted: Sat Mar 21, 2009 6:30 pm
by bernie
what version of Equity are you using?

Re: Converting .gmax to .3dt

Posted: Sat Mar 21, 2009 6:33 pm
by Michael P.
Equity 4.2.1

Re: Converting .gmax to .3dt

Posted: Sat Mar 21, 2009 6:43 pm
by bernie
Download latest version 505beta and try again.

Re: Converting .gmax to .3dt

Posted: Sat Mar 21, 2009 7:01 pm
by Michael P.
Error reading vertices, error meshes, "sorry for the inconvinience"....

Re: Converting .gmax to .3dt

Posted: Sat Mar 21, 2009 7:12 pm
by bernie
"sorry for the inconvinience"....
that message is NOT coming from Equity we do not say that anywhere in the program.
post your nfo and i will have a look

Re: Converting .gmax to .3dt

Posted: Sat Mar 21, 2009 7:20 pm
by Michael P.
there it is... attached.

Re: Converting .gmax to .3dt

Posted: Sat Mar 21, 2009 7:32 pm
by bernie
You have no texture and no bone that is why it wont build. All models MUST have at least one bone. Even a static model must have a bone. Add a bone in gmax and assign all vertices to it. then add your textures and sort the uv's then export nfo and the textures. It should load then.

Re: Converting .gmax to .3dt

Posted: Sat Mar 21, 2009 7:47 pm
by Michael P.
I do have a texture and a UVW modifier, I added the bone and applied all the vertices to it. Now there is another error...
nfo attached. I deleted 2 of the objects, and left only one.

Re: Converting .gmax to .3dt

Posted: Sat Mar 21, 2009 7:59 pm
by bernie
ah. The problem is the texture is jpg we didn't do the jpg import for nfo files. Sorry about that. We will sort that in next release. Change your texture to a bmp file and it should be ok. the rest of the nfo is ok

Re: Converting .gmax to .3dt

Posted: Sat Mar 21, 2009 8:18 pm
by Michael P.
it says cant fint texture...

Re: Converting .gmax to .3dt

Posted: Sat Mar 21, 2009 8:40 pm
by bernie
Works for me. Your texture MUST be in same folder as .nfo file.