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Re: Vertices and frame rate?
Posted: Thu Nov 05, 2009 4:52 am
by darksmaster923
Lots of modellers allow floating vertices. I'm pretty sure he was talking about milkshape, where you extrude and you have copy the sides weld them to the other side, which leaves out a bunch of vertices that you can't see, cause they're in the same spot as the other vertices. If you move the model, you can see them. But they don't do anything/
Re: Vertices and frame rate?
Posted: Thu Nov 05, 2009 5:24 am
by zany_001
Has milkshape not got a Remove Doubles function that combines vertices that are too close together?
Re: Vertices and frame rate?
Posted: Thu Nov 05, 2009 6:49 am
by darksmaster923
zany_001 wrote:Has milkshape not got a Remove Doubles function that combines vertices that are too close together?
No, thats basically the same thing as the weld tool though.
Re: Vertices and frame rate?
Posted: Thu Nov 05, 2009 7:15 am
by zany_001
Nah, I mean a model-wide function. Blender has Rem. Doubles, and you can specify how close 'close' is, then press a button and it removes all doubles for you. Ah well, Blender > MS3D :p
Re: Vertices and frame rate?
Posted: Fri Nov 06, 2009 12:25 am
by darksmaster923
zany_001 wrote:Nah, I mean a model-wide function. Blender has Rem. Doubles, and you can specify how close 'close' is, then press a button and it removes all doubles for you. Ah well, Blender > MS3D :p
No, ms3d does not have that. I don't actually model in ms3d anymore though, only animate. and export