Re: RealityEditor
Posted: Mon Jan 18, 2010 10:00 am
The Editor will support RF2lib we only had a version of it that built yesterday and did not have a version that built just before Christmas of your RF2Lib also the seems to be some confusion about the .scene thing it will be our own xml not the ogre .scene the xml file will be as you want it and as requested by you Paradoxnj.
Also the Editor will be open meaning it will support RF2lib 1.6.4 and 1.7 and will alter as we ALL go along with the development of this so me and Bernie are making an editor the will be very flexible.
What Bernie was saying is anything made i.e. actors can be converted to .mesh and any scenes made with the editor we will provide a way to make then RF2 compatible whatever that is.
You Paradoxnj set a date for the RF2 release we don’t know what format you are going to take you said you wanted the scenes to be in an xml format and we will do that and that the whole game will end up in a package.
The editor will evolve and do any format that is needed if you tell us what you want we will do it we can’t write an editor in the last minute just before your release so if you tell us we will do it so keep us posted we wanted to involve the community and show them something tangible not just a theory idea and lib that won’t build and that s what we have done.
So Paradoxnj tell us what you want and we will do it format wise the editor is in its infancy and can be adapted to do anything.
PS
RF2 is at the moment and your lib Ogre based whichever way we use it direct to ogre or via your lib to Ogre it ends up Ogre it’s the output files from the editor that can change to suit the needs of the game.
So tell us what you want Paradoxnj we can’t just sit here waiting for an RF2lib to build one day.
Regaurds
Terry
Also the Editor will be open meaning it will support RF2lib 1.6.4 and 1.7 and will alter as we ALL go along with the development of this so me and Bernie are making an editor the will be very flexible.
What Bernie was saying is anything made i.e. actors can be converted to .mesh and any scenes made with the editor we will provide a way to make then RF2 compatible whatever that is.
You Paradoxnj set a date for the RF2 release we don’t know what format you are going to take you said you wanted the scenes to be in an xml format and we will do that and that the whole game will end up in a package.
The editor will evolve and do any format that is needed if you tell us what you want we will do it we can’t write an editor in the last minute just before your release so if you tell us we will do it so keep us posted we wanted to involve the community and show them something tangible not just a theory idea and lib that won’t build and that s what we have done.
So Paradoxnj tell us what you want and we will do it format wise the editor is in its infancy and can be adapted to do anything.
PS
RF2 is at the moment and your lib Ogre based whichever way we use it direct to ogre or via your lib to Ogre it ends up Ogre it’s the output files from the editor that can change to suit the needs of the game.
So tell us what you want Paradoxnj we can’t just sit here waiting for an RF2lib to build one day.
Regaurds
Terry