Project - Adrenaline [Screenshots!]

Game Design, Story, Game Play.
User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Re: **WARGAME**, no title yet!

Post by Gamemaker »

Okay, now I've got some shots in my archive, which i'm gonna share with you ;)
terrainlevel2.jpg
The first terrain picture, I'm still working on terrain!
(253.97 KiB) Not downloaded yet
Also check out more shots at here:
http://fotoalbum.ee/photos/sander94/65091124/


The First ones are about a soviet enemy, with the glasses and without.
Attachments
terrainlevellow.jpg
The third terrain picture. BTW the framerate was 10, only when I was standing there. Usually it's 23-35 in this map ;)
(74.99 KiB) Not downloaded yet
terrainlevelsd.jpg
The second terrain picture.
(59.65 KiB) Not downloaded yet
Matte
Posts: 321
Joined: Fri Oct 19, 2007 7:49 pm

Re: **WARGAME**, no title yet!

Post by Matte »

Looks quite nice. But I think it could use a little bit more poly's ;)
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: **WARGAME**, no title yet!

Post by GMer »

10 FPS!? That is not good!
Did you make sure you turned on "Full Vis" on the compile options? It will take longer for your level to compile, but the frame rate improvements are astonishing!
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Re: **WARGAME**, no title yet!

Post by Gamemaker »

GMer wrote:10 FPS!? That is not good!
Did you make sure you turned on "Full Vis" on the compile options? It will take longer for your level to compile, but the frame rate improvements are astonishing!
As I wrote:
Only when I was standing there, I got 10FPS, everywhere else is like 25-30. ;)
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: **WARGAME**, no title yet!

Post by GMer »

You may not want the player to be able to stand in that spot then...
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Re: **WARGAME**, no title yet!

Post by Gamemaker »

GMer wrote:You may not want the player to be able to stand in that spot then...
It won't!! There are invisible brushes! 8)
User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Re: **WARGAME**, no title yet!

Post by Gamemaker »

some new pictures: :)

http://fotoalbum.ee/photos/sander94/66324151/
Im doing the lab clothes changing room. Progressing...

http://fotoalbum.ee/photos/sander94/66324153/
The blood effect. Btw that type of soldier will only exist in first level, in forest, so... No reason to say it to me that he doesnt suit there :D
User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Re: **WARGAME**, no title yet!

Post by Gamemaker »

And more pictures...:)
Attachments
test.jpg
I tested, how good is it to design with only solid boxes, and the results were positive for me :) NB! The level will not exist in real game!
(232.52 KiB) Not downloaded yet
lab_entrance2.jpg
Entrance to the Bomb lab
(203.08 KiB) Not downloaded yet
User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Re: **WARGAME**, no title yet!

Post by Gamemaker »

Here is a scientist model, they are the main enemies in lab ofcourse :D, I made the UV and model all by myself.

Triangles: 822

so tell me what do you think :wink:
Attachments
eref.jpg
(106.75 KiB) Not downloaded yet
User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Webpage

Post by Gamemaker »

If anyone's interested, then check out
http://web.zone.ee/adrenaline/
You can see all my progress there ;)
User avatar
paradoxnj
RF2 Dev Team
Posts: 1328
Joined: Wed Mar 01, 2006 7:37 pm
Location: Brick, NJ
Contact:

Re: **WARGAME**, no title yet!

Post by paradoxnj »

Hey Gamemaker...I just looked at your videos and screenshots. Nice work!!
Many Bothans died to bring you this signature....
User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Re: **WARGAME**, no title yet!

Post by Gamemaker »

Thanks mate!
User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Re: **WARGAME**, no title yet!

Post by Gamemaker »

Take a peek at my elevator effect video, and tell me what you think
http://www.youtube.com/watch?v=mfPM5Zr1 ... r_embedded
Also for screenshots and progress on my level:
http://web.zone.ee/adrenaline/progress.html

:wink:
User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Adrenaline

Post by Gamemaker »

User avatar
Gamemaker
Posts: 266
Joined: Fri Aug 08, 2008 3:00 pm
Location: Estonia
Contact:

Re: Project - Adrenaline

Post by Gamemaker »

http://web.zone.ee/adrenaline/progress.html
New pics of level!
If you're about to ask, why am I posting my progress so often, well, I'm trying to finish that map in eleven days and updating my map every-day, but that's the only level you can fully see and get to know, before you play it. Also the änext level I'm gonna make is training map, of which I will release my demo :)
Post Reply