I am guessing you were expecting that it wouldn't crash. I didn't see the cut scene, but it didn't crash either.
(Now which EXE should I keep on the system, this new one or the original one)
Code: Select all
Searching for fullscreen driver
Initializing Game Shell...
-----------------------------------------------
--- Reality Factory 0.76.1.1 ---
--- Build Date: Nov 22 2010, Time: 13:39:08 ---
--- For more Information, visit: ---
--- www.realityfactory.info ---
-----------------------------------------------
Current Date: 11-23-2010
Current Time: 04:08:13
Windows XP (v5.1 Build 2600 Service Pack 2)
Parsed RealityFactory.ini file
Genesis3D Initialized
[INFO] VFS detected (not encrypted)...
Initializing Camera Manager...
[INFO] Opened file install\camera.ini
Initializing User Input Subsystem...
[WARNING] File open attempt failed on type '9', file '.\keyboard.ini'
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
[INFO] Opened file install\menu.ini
[INFO] Opened file media\bitmaps\menu\mainbackground.jpg
[INFO] Opened file media\bitmaps\menu\ButtonsMain.bmp
[INFO] Opened file media\bitmaps\menu\a_ButtonsMain.bmp
[INFO] Opened file media\bitmaps\menu\Buttons1.bmp
[INFO] Opened file media\bitmaps\menu\a_Buttons1.bmp
[INFO] Opened file media\bitmaps\menu\Buttons2.bmp
[INFO] Opened file media\bitmaps\menu\a_Buttons2.bmp
[INFO] Opened file media\bitmaps\menu\Buttons3.bmp
[INFO] Opened file media\bitmaps\menu\a_Buttons3.bmp
[INFO] Opened file media\bitmaps\menu\credit.bmp
[INFO] Opened file media\bitmaps\menu\a_credit.bmp
[INFO] Opened file media\bitmaps\menu\images1.bmp
[INFO] Opened file media\bitmaps\menu\a_images1.bmp
[INFO] Opened file media\bitmaps\menu\remap.bmp
[INFO] Opened file media\bitmaps\menu\a_remap.bmp
[INFO] Opened file media\bitmaps\menu\titles.jpg
[INFO] Opened file media\bitmaps\menu\a_titles.jpg
[INFO] Opened file media\bitmaps\menu\cursor.bmp
[INFO] Opened file media\bitmaps\menu\a_cursor.bmp
[INFO] Opened file media\bitmaps\menu\crosshair.bmp
[INFO] Opened file media\bitmaps\menu\a_crosshair.bmp
[INFO] Opened file media\bitmaps\menu\crosshair.bmp
[INFO] Opened file media\bitmaps\menu\a_crosshair.bmp
[INFO] Opened file media\bitmaps\fonts\Dance16.bmp
[INFO] Opened file media\bitmaps\fonts\a_Dance16.bmp
[INFO] Opened file media\bitmaps\fonts\Dance16.dat
[INFO] Opened file media\bitmaps\fonts\MicrosoftSansSerif10bex.bmp
[INFO] Opened file media\bitmaps\fonts\a_MicrosoftSansSerif10bex.bmp
[INFO] Opened file media\bitmaps\fonts\MicrosoftSansSerif10bex.dat
[INFO] Opened file media\bitmaps\fonts\MicrosoftSansSerif10w.bmp
[INFO] Opened file media\bitmaps\fonts\a_MicrosoftSansSerif10w.bmp
[INFO] Opened file media\bitmaps\fonts\MicrosoftSansSerif10w.dat
[INFO] Opened file media\bitmaps\fonts\Verdana14w.bmp
[INFO] Opened file media\bitmaps\fonts\a_Verdana14w.bmp
[INFO] Opened file media\bitmaps\fonts\Verdana14w.dat
[INFO] Opened file media\bitmaps\fonts\Verdana14b.bmp
[INFO] Opened file media\bitmaps\fonts\a_Verdana14b.bmp
[INFO] Opened file media\bitmaps\fonts\Verdana14b.dat
[INFO] Opened file media\bitmaps\fonts\Adventure26.bmp
[INFO] Opened file media\bitmaps\fonts\a_Adventure26.bmp
[INFO] Opened file media\bitmaps\fonts\Adventure26.dat
[INFO] Opened file media\audio\menu\menuclick.wav
[INFO] Opened file media\audio\menu\menuclick.wav
[INFO] Opened file media\audio\menu\menuclick.wav
[INFO] Loaded media\audio\menu\AKnightsPromotion.wav
[INFO] Opened file media\bitmaps\empty.bmp
Loading Character.ini...
[INFO] Opened file install\character.ini
[INFO] Opened file media\bitmaps\virgil076.bmp
[INFO] Opened file media\bitmaps\virgil.bmp
[INFO] Opened file media\bitmaps\virgil_red.bmp
Initializing Menu
[INFO] Opened file install\control.ini
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Launching Preview from Editor, bypassing Genesis3D Logo for DEBUG purposes ONLY...
Previewing Level as SinglePlayer Client...
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
[INFO] Opened file media\bitmaps\menu\loading.bmp
Initializing Level: rftechv1.bsp
Configuring Camera Defaults...
[INFO] Opened file install\camera.ini
[INFO] Opened file media\levels\rftechv1.bsp
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
[INFO] Opened file install\material.ini
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
[INFO] Opened file install\playersetup.ini
[INFO] Opened file media\audio\die1.wav
[INFO] Opened file media\audio\injury1.wav
[INFO] Opened file media\audio\injury.wav
Loading Player Avatar...
[INFO] Opened file media\actors\virgil.act
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
[INFO] Opened file install\environment.ini
[INFO] Opened file media\audio\footsteps\footstep.wav
[INFO] Opened file media\audio\footsteps\w1.wav
[INFO] Opened file media\audio\footsteps\w2.wav
[INFO] Opened file media\audio\footsteps\w3.wav
[INFO] Opened file media\audio\footsteps\m1.wav
[INFO] Opened file media\audio\footsteps\m2.wav
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
[INFO] Opened file install\player.ini
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
[INFO] Opened file media\audio\flames.wav
Initializing Particle Effects Manager Subsystem...
[INFO] Opened file media\bitmaps\flame03.bmp
[INFO] Opened file media\bitmaps\a_flame.bmp
[INFO] Opened file media\bitmaps\g_bubble.bmp
[INFO] Opened file media\bitmaps\a_bubble.bmp
Initializing Static Entity Props Subsystem...
[INFO] Opened file media\actors\props\screen.act
[INFO] Opened file media\actors\dancer.act
[INFO] Opened file media\actors\props\rflogo.act
[INFO] Opened file media\actors\props\ladder02.act
Initializing Static Mesh Subsystem...
[INFO] Opened file media\actors\props\cratea2.act
[INFO] Opened file media\actors\props\cratea2_LOD1.act
[INFO] Set Light for StaticMesh1
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
[INFO] Opened file media\video\Title.gif
Initializing Corona Manager Subsystem...
[INFO] Opened file media\bitmaps\corona.bmp
[INFO] Opened file media\bitmaps\a_corona.bmp
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
[INFO] Opened file media\bitmaps\Bolt.bmp
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
[INFO] Opened file media\bitmaps\rain.bmp
[INFO] Opened file media\bitmaps\a_rain.bmp
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
[INFO] Opened file media\actors\Gib\concrete\con0.act
[INFO] Opened file media\actors\Gib\concrete\con1.act
[INFO] Opened file media\actors\Gib\concrete\con2.act
[INFO] Opened file media\actors\Gib\concrete\con3.act
[INFO] Opened file media\actors\Gib\concrete\con4.act
[INFO] Opened file media\actors\Gib\concrete\con5.act
[INFO] Opened file media\actors\Gib\concrete\con6.act
[INFO] Opened file media\actors\Gib\concrete\con7.act
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
[INFO] Opened file media\bitmaps\corona.bmp
Initializing Pawn Manager Subsystem...
[INFO] Opened file install\conversation.txt
[INFO] Opened file install\pawn.ini
[INFO] Opened file media\bitmaps\conversation\conva4.bmp
[INFO] Opened file media\bitmaps\conversation\a_conva4.bmp
[INFO] Opened file media\bitmaps\conversation\conva4.bmp
[INFO] Opened file media\bitmaps\conversation\a_conva4.bmp
[INFO] Opened file media\bitmaps\conversation\menuconv.bmp
[INFO] Opened file media\bitmaps\conversation\a_menuconv.bmp
[INFO] Opened file media\video\menu\arrow.gif
[INFO] Opened file .\scripts\robot1.s
[INFO] Opened file media\actors\robot.act
[INFO] Opened file .\scripts\robot1.s
[INFO] Opened file .\scripts\accessory.s
[INFO] Opened file media\actors\Attributes\jacket.act
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
[WARNING] File .\CTriggers.cpp - Line 45: 'forbidden' Missing Model
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
[INFO] Opened file install\message.txt
[INFO] Opened file install\message.ini
[INFO] Opened file media\bitmaps\message.bmp
[INFO] Opened file media\bitmaps\a_message.bmp
Initializing Effect Manager Subsystem...
[INFO] Opened file install\effect.ini
[INFO] Opened file media\bitmaps\Explode\explo1\explo0.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo0.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo1.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo1.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo2.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo2.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo3.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo3.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo4.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo4.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo5.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo5.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo6.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo6.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo7.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo7.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo8.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo8.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo9.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo9.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo10.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo10.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo11.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo11.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo12.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo12.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo13.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo13.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo14.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo14.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo15.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo15.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo16.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo16.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo17.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo17.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo18.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo18.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo19.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo19.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo20.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo20.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo21.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo21.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo22.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo22.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo23.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo23.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo24.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo24.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo25.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo25.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo26.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo26.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo27.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo27.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo28.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo28.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo29.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo29.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo30.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo30.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo31.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo31.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo32.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo32.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo33.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo33.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo34.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo34.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo35.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo35.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo36.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo36.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo37.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo37.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo38.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo38.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\explo39.bmp
[INFO] Opened file media\bitmaps\Explode\explo1\greys\explo39.bmp
[INFO] Opened file media\audio\explode\explode4.wav
[INFO] Opened file media\audio\Weapon\casing.wav
[INFO] Opened file media\bitmaps\Explode\Smoke\smk0.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\a_smk0.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\smk1.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\a_smk1.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\smk2.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\a_smk2.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\smk3.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\a_smk3.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\smk4.bmp
[INFO] Opened file media\bitmaps\Explode\Smoke\a_smk4.bmp
[INFO] Opened file media\bitmaps\muzzleflash\2\muzzle0.bmp
[INFO] Opened file media\bitmaps\muzzleflash\2\a_muzzle0.bmp
[INFO] Opened file media\bitmaps\muzzleflash\2\muzzle1.bmp
[INFO] Opened file media\bitmaps\muzzleflash\2\a_muzzle1.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\MuzzleFlash0.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\a_MuzzleFlash0.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\MuzzleFlash1.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\a_MuzzleFlash1.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\MuzzleFlash2.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\a_MuzzleFlash2.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\MuzzleFlash3.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\a_MuzzleFlash3.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\MuzzleFlash4.bmp
[INFO] Opened file media\bitmaps\muzzleflash\1\a_MuzzleFlash4.bmp
[INFO] Opened file media\actors\Gib\barrel\barrel0.act
[INFO] Opened file media\actors\Gib\barrel\barrel1.act
[INFO] Opened file media\actors\Gib\barrel\barrel2.act
[INFO] Opened file media\actors\Gib\barrel\barrel3.act
[INFO] Opened file media\actors\Gib\barrel\barrel4.act
[INFO] Opened file media\actors\Gib\barrel\barrel5.act
[INFO] Opened file media\actors\Gib\human\humanflesh0.act
[INFO] Opened file media\actors\Gib\human\humanflesh1.act
[INFO] Opened file media\actors\Gib\human\humanflesh2.act
[INFO] Opened file media\actors\Projectile\rifleshell0.act
Initializing Weapon Manager Subsystem...
[INFO] Opened file install\weapon.ini
[INFO] Opened file media\actors\projectile\w_GLround.act
[INFO] Opened file media\audio\weapon\move2.wav
[INFO] Opened file media\actors\projectile\w_bullet.act
[INFO] Opened file media\audio\impact\ricochet\1.wav
[INFO] Opened file media\actors\Projectile\shotgunshell.act
[INFO] Opened file media\actors\Projectile\rifleshell.act
[INFO] Opened file media\actors\Projectile\w_bullet.act
[INFO] Opened file media\actors\projectile\disk.act
[INFO] Opened file media\audio\impact\explosion\big2a.wav
[INFO] Opened file media\audio\weapon\deagle.wav
[INFO] Opened file media\audio\weapon\click.wav
[INFO] Opened file media\audio\weapon\generic_reload.wav
[INFO] Opened file media\actors\Weapon\v_c8.act
[INFO] Opened file media\actors\Weapon\v_c8.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\Weapon\p_c8.act
[INFO] Opened file media\audio\Weapon\m203_launch.wav
[INFO] Opened file media\audio\Weapon\m203_load.wav
[INFO] Opened file media\actors\Weapon\v_scattergun.act
[INFO] Opened file media\actors\Weapon\v_scattergun.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\Weapon\p_scattergun.act
[INFO] Opened file media\audio\weapon\diskfire1.wav
[INFO] Opened file media\actors\Weapon\v_disklauncher.act
[INFO] Opened file media\actors\Weapon\v_disklauncher.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\Weapon\p_disklauncher.act
[INFO] Opened file media\audio\Weapon\car.wav
[INFO] Opened file media\audio\Weapon\dryfire_rifle.wav
[INFO] Opened file media\audio\Weapon\rifle_reload.wav
[INFO] Opened file media\actors\Weapon\v_sniper.act
[INFO] Opened file media\actors\Weapon\v_sniper.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\weapon\p_sniper.act
[INFO] Opened file media\audio\Weapon\hmg.wav
[INFO] Opened file media\actors\Weapon\v_minigun.act
[INFO] Opened file media\actors\Weapon\v_minigun.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\weapon\p_minigun.act
[INFO] Opened file media\audio\Weapon\spas12.wav
[INFO] Opened file media\audio\Weapon\spas12_insertshell.wav
[INFO] Opened file media\audio\Weapon\spas12_pump.wav
[INFO] Opened file media\actors\Weapon\v_scrub.act
[INFO] Opened file media\actors\Weapon\v_scrub.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\weapon\p_scrub.act
[INFO] Opened file media\audio\Weapon\fire2.wav
[INFO] Opened file media\audio\Weapon\fireend2.wav
[INFO] Opened file media\audio\Weapon\fanstop.wav
[INFO] Opened file media\actors\Weapon\v_sprayer.act
[INFO] Opened file media\actors\Weapon\v_sprayer.act
[INFO] Opened file media\bitmaps\crosshair.bmp
[INFO] Opened file media\bitmaps\a_crosshair.bmp
[INFO] Opened file media\bitmaps\zoomlow.bmp
[INFO] Opened file media\bitmaps\a_zoomlow.bmp
[INFO] Opened file media\actors\Weapon\p_sprayer.act
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
[INFO] Opened file media\bitmaps\flip0.bmp
[INFO] Opened file media\bitmaps\flip1.bmp
[INFO] Opened file media\bitmaps\flip2.bmp
[INFO] Opened file media\bitmaps\flip3.bmp
[INFO] Opened file media\bitmaps\flip4.bmp
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
[INFO] Opened file media\bitmaps\citytree.bmp
[INFO] Opened file media\bitmaps\a_citytree.bmp
[INFO] Opened file media\actors\props\citytree1.act
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...
Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
[INFO] Opened file media\actors\Attributes\medkit.act
Initializing Explosion Manager Subsystem...
[INFO] Opened file install\explosion.ini
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
[INFO] Opened file install\Inventory.ini
[INFO] Opened file media\bitmaps\inventory\invbackground.bmp
[INFO] Opened file media\bitmaps\inventory\a_invbackground.bmp
[INFO] Opened file media\bitmaps\inventory\high.bmp
[INFO] Opened file media\bitmaps\inventory\a_high.bmp
[INFO] Opened file media\bitmaps\inventory\arrowr.bmp
[INFO] Opened file media\bitmaps\inventory\a_arrow.bmp
[INFO] Opened file media\bitmaps\inventory\arrowrhl.bmp
[INFO] Opened file media\bitmaps\inventory\a_arrow.bmp
[INFO] Opened file media\bitmaps\inventory\arrowl.bmp
[INFO] Opened file media\bitmaps\inventory\a_arrow.bmp
[INFO] Opened file media\bitmaps\inventory\arrowlhl.bmp
[INFO] Opened file media\bitmaps\inventory\a_arrow.bmp
[INFO] Opened file media\audio\menu\menuclick.wav
[INFO] Opened file media\bitmaps\inventory\items.bmp
[INFO] Opened file media\bitmaps\inventory\a_items.bmp
Initializing Liquid Subsystem...
[INFO] Opened file media\bitmaps\water.bmp
[INFO] Opened file media\bitmaps\a_water.bmp
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
[INFO] Opened file install\armour.ini
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
[INFO] Opened file install\hud.ini
[INFO] Opened file media\bitmaps\hud\hud_compass.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_compass.bmp
[INFO] Opened file media\bitmaps\hud\hud_compassfrm.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_compassfrm.bmp
[INFO] Opened file media\bitmaps\hud\indicator_green.bmp
[INFO] Opened file media\bitmaps\hud\a_indicator.bmp
[INFO] Opened file media\bitmaps\hud\indicator_red.bmp
[INFO] Opened file media\bitmaps\hud\a_indicator.bmp
[INFO] Opened file media\bitmaps\hud\hud_radar.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_radar.bmp
[INFO] Opened file media\bitmaps\hud\hud_health_oxygeni.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_oxygeni.bmp
[INFO] Opened file media\bitmaps\hud\hud_health_oxygen.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_oxygen.bmp
[INFO] Opened file media\bitmaps\hud\hud_health_oxygeni.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_healthi.bmp
[INFO] Opened file media\bitmaps\hud\hud_health_oxygen.bmp
[INFO] Opened file media\bitmaps\hud\a_hud_health.bmp
[INFO] Opened file media\bitmaps\hud\ButtonBackground.bmp
[INFO] Opened file media\bitmaps\hud\button1.bmp
[INFO] Opened file media\bitmaps\hud\button2.bmp
[INFO] Opened file media\bitmaps\hud\button3.bmp
[INFO] Opened file media\bitmaps\hud\button4.bmp
[INFO] Opened file media\bitmaps\hud\arrow.bmp
[INFO] Opened file media\bitmaps\hud\a_arrow.bmp
CRFMenu::GameLevel() - Entering Inner Game Loop
[INFO] Loaded rfsplash.avi
[WARNING] StartVideoRetrieve failed
Entering CRFMenu::DoMenu()
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Saving Attributes & Settings files...
Destroying Camera...
Shutting Down Reality Factory Game Shell...
Shutting Down AVIFile Video Subsystem...
Shutting Down Network Manager Subsystem...
Shutting Down Collision Manager Subsystem...
Shutting Down RF Menu Manager Subsystem...
Shutting Down CD Audio Manager Subsystem...
Shutting Down Midi Audio Manager Subsystem...
Shutting Down Audio Manager Subsystem...
Shutting Down User Input Manager Subsystem...
Shutting Down Camera Manager Subsystem...
Shutting Down Graphics Subsystem...
Successful Shutdown