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Re: Multiple health/damage attributes.

Posted: Thu Sep 09, 2010 12:14 am
by madness
I know that I'm resurrecting a VERRYYY old topic, but me and fps never got a hold of this modified RF which allowed for multiple health attributes for a single scripted pawn. I'm thinking of compiling my own release of RF and I was wondering if anyone thinks this will be feasible? I'm not completely new to c++ or compiling a program but any ideas would be helpful. (Also could I ask a moderator over to the programming thread?)